Nothing Patch Notes — March 29, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
I'm incredibly excited to announce that I'm working on a new game!
Over the last few years, I’ve been experimenting to find a project that "sparks" my creativity the same way Reventure did. I did try a "Reventure 2" a few times, but that didn't quite click. After some years of focusing on "less-is-more" and taking better care of my physical self, Moventure finally happened.
If Reventure was about 100 endings, Moventure is about 100 ways to move.

The goal is to explore how your character moves around the world, controlled with just two buttons and zero tutorials. I missed that NES-era feeling of picking up a gamepad and just experimenting. That feeling is back, but with modern game design and all the sillyness I like to put in my games.
Key features:
Expressive movement: Thousands of hand-drawn animations, pixel by pixel, frame by frame, and embedded in a parametric system to push the character's expression as far as possible.
No tutorials: I don't like making tutorials and you don't like completing them. And that'd kill all the fun in a game about exploration and discovery!
Emergent chaos: An interaction-matrix-approach that makes entities interact with anything in ridiculously funny and unexpected ways.
100+ levels: Each packed with secrets and tributes to the games that shaped videogame history.
My kids as playable characters: They wanted me to put them in the game, and they are the ones really in charge here, so...
The game is in a quite advanced state and I hope to release it in the next few months. In the meantime, you can wishlist Moventure here.
I really hope you love Moventure as much as I’m loving building it.
Sincerely,
Javi