NIMBY Rails
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Design and run your own railroads for the real world. Solve global transportation dilemmas. Unleash your inner railway engineer and transit policy manager.
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Patch Notes & Announcements(114)
MINORDevblog for May 2026
Raster layers are now implemented in the new 1.19 map renderer. They use the same raster data as the current version, but adapted to the new coordinate system, which required a lot more work than anti
MINORDevblog for March 2026
Version 1.19 is shaping up to be one of the largest, most significant updates to the game. It will bring a long overdue redesigned train motion physics simulation with the aim of once for all fix all
MAJORVersion 1.18.30
- Stop selection signals now again perform a (possibly redundant and unnecessary) goal stop selection at the last possible moment, both from a stop or a pass-by. - Fix: queue_train_drive_to() was full
MAJORVersion 1.18.27
- Fix: script operator precedence for "!" and unary "-" was incorrect. You might need to review your code if you used these operators without parentheses. - Fix: crash when loading saves with potentia
MAJORVersion 1.18.26
- Remove debug display of train reservations on the map - Fix: shared simulation multiplayer did not properly sync train motion state - Fix: wrong auto scroll listing position in some cases - Fix: mor
MAJORVersion 1.18
Version 1.18 is finally released. This version has been a long time under development, also with a very long beta period, due to the complexity of its main feature, NimbyScript. Until 1.17 game mods h
MINORDevblog for September 2025
Signal scripting is finally in a finished enough state to create new signals! During September a lot of decisions to adjust NimbyScript for general usability were made, and the first 3 examples of rea
MAJORVersion 1.17.11
- Fix: saved file validator was too strict flagging as corrupted some files with salvageable but invalid buildings or signals
MAJORVersion 1.17
Version 1.17 has been releasedGameplay wise this is a very small version. It is intended as a public test of the future scripting system, NimbyScript, with the top level logic of path signals and bali
MAJORVersion 1.17 is now in the beta branch
Version 1.17 is now ready for testing the beta branch!Gameplay wise this is a very small version. It is intended as a public test of the future scripting system, NimbyScript, with the top level logic
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