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Patch v1.0.2: NETCODE GAINS
February 10, 2021by freebrunch
GamePatchNote Digest
Nectar of the Gods Patch Notes — February 10, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
THE BIG STUFF aka Networking Code Improvements
Hey guys, this patch I completely reworked the way online multiplayer data is sent. I upgraded from the legacy Steamworks "Peer-to-Peer" networking library to the new Steamworks "Socket Server" networking library! This should dramatically improve network latecy and cut down on some of the desync players playing across far distances have been experiencing.
UI Fixes
- Fixed version number on main menu from sliding off screen when resizing window
Balance Changes
- Boosted the speed boost bugs receive from zap tiles, this should make their function more noticeable and buff their ability to change the landscape of the countertop
Bug Fixes
- Fixed a bug where when a Rhino Beetle sped up a beetle that was stuck in a spiderweb the behavior was unpredictable
Thanks so much community! The reception so far has been so positive and made me smile so so much. See ya'll next patch. Happy slurping