Nanobots Patch Notes — March 18, 2016
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
It's been a lot of fun finally seeing so many people playing Nanobots! I have been receiving lots of feedback since release, and a few points seemed critical enough to warrant for a quick update.
It was a common opinion that most levels on Sector 1 felt too mechanic, and the fun of strategic decisions didn't came up until Sector 2. For that, I just tweaked the difficulty and made small changes on most of these levels. I hope they feel a little bit more fun and challenging now.
If the game feels too easy (i.e. you are just swiping the screen one level after another), I strongly encourage you to try the other available difficulty levels, as in Hard and Very Hard. It happens that different DPI and sensitivity settings can alter the gameplay significantly. If you have a professional gaming mouse, don't waste your time playing on Normal!
Please, keep telling me your opinion, it really matters! You are all great, thank you!