MyDream Version 0.9.0.0 Update Notes
MyDream Patch Notes — February 11, 2016
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Greetings Dreamwalkers!
It sure has been a while since our last update, and we’re happy to finally deliver it to you all! This update has quite a laundry list of new features, and I encourage you to read the list in full to see what all we’ve put in!
Servers are back up and running, and the new build is up on Steam. Come join the fun and check out these new features in action!
-Engine-
Updated to Unity 5.2
-Inventory-
New Global inventory. Materials are now saves across worlds, deplete upon use, and are replenished by collection and crafting
Players are no longer granted 999 of all items upon each world visit. Plan ahead and be sparing with your resources, or plan to transmute some more!
-Bug Fixes-
Player avatar animation has been restored
NPCs now depart from their camps rather than being stuck inside them
Multiple functionality and performance fixes
All trees may now be removed from the world
-Controls-
Gamepad support added
New togglable Free-Aim Mode which unlocks the crosshair from the center of the screen
Flying - Doubletap jump to engage and disengage.
New Crouching functionality to fit through 1x1 tunnels or take cover from incoming attacks
Climbing changed to Jump and Crouch to ascend and descend
IK-driven climbing - hands and feet attempt to lock in on IK targets on climbable objects
New Power Jump Upward and Forward for increased mobility at the expense of energy
Slightly rebalanced controls, reduced non-sprinting jump height to 2 blocks
-Quests and Portals-
New Portal item added for additional teleport waypoints and A to B teleportation
Players desync from the server when questing, and all doors close, to guarantee that the quest is the
same consistent experience every time, and without the ability for another user to interfere
Item Stands now only distribute items during a quest, and only distribute once per quest attempt. This is used with items like keys to allow more effective replay, since chests do not auto-replenish between quests. Item stand gains are also removed when the quest is over
Keys, locked doors, quest start and end points, and item stands have been changed to be world owner only - this way visitors may not create unwelcome content if editing is enabled
Rewards have been added for completing quests
-New / Updated Menus and UI-
Updated art and gamepad support for Login, Pause Menu, Inventory, Transmutation, World Admin (check name), Settings, Keybinds, Sign and Container placement, and UI appearance
Energy has its own hotbar meter rather than being attached to the glove only
Buff/Debuff Indicators added to show what is active and how much longer it will go on
UI optimizations and fixes
A new notifications system and server announcements system
-New NPC and Functionality-
Added Petrified, Snow, and Lava rock creature variants
Added Fur, Fire, Ice, Nature and Galaxy horse variants
NPCs now randomly drop item pickups for players
NPCs no longer drop items on death
NPCs no longer linger after death - they are removed and a new NPC spawns from a camp
NPCs no longer trigger item stands or collect item pickups
All NPCs currently spawn from the same camp type
-New Art-
Replaced Crossbow with Tri-Barrel Laser
Trees Have Updated Art
Sand Shader Updated
-World Ownership and Permissions-
World Admin menu added to toggle guest editing (check name) on/off in an owned world
Worlds by default have all been turned to disallow guest editing, admin can change this setting in the
pause menu.
-New Known Bugs-
Weapon Aim Inaccuracy
Gamepad Keybinds not hooked up
Old homescreen doesn’t fully support gamepad
Player trajectory has a bit of a pop when transitioning from moving up a slope to a flat surface
NPCs don’t respond to terrain alteration in areas where they are moving
Additional Mac-specific issues