GamePatchNote Digest
Music Killer Patch Notes — November 11, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
- Added difficulty modes (see full descriptions in the game):
- Zen+ - no damage, automatic beats.
- Zen - no damage, easy beats.
- Normal - normal damage, normal beats.
- Hard - more and tougher enemies, harder beats.
- Hardcore - enemies one shot you, precise beats.
- Zen+ - no damage, automatic beats.
- Added partial gamepad support (no UI elements support yet, currently tested with XBOX 360 Controller only).
- Added displaying some of the game's errors on screen.
- Added beats range and forthcoming settings.
- Added trails and increased speed of Ghost's shots (the long robot in a hooded coat) to make them more visible and dangerous.
- Changed enemies minimum speed to zero to make it fully music rhythm depended.
- Changed skulls to only appear when there's a beat.
- Fixed short sudden fps drops (optimization).