MultiMind Challengers Patch Notes — April 12, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
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@ Add English version
-Translate texts necessary for game progress, such as interfaces and missions
@ Added inventory that acts as reinforcement, weapon engineering, genetic combination, skillset, guide, etc.
@ 6 kinds of sub contents added
-TOP5: Ranged Combat Content
-Hundred Per One: Fight multiple enemies
-Duel of Honor: close combat content, Blade Storm appeared
-Activator Battle: Survival by canceling the activator
-Boss Rush: Named or higher type, battle with high-level units
-Aria for Vicente: Become tactical computer Vicente and support degenerated swordsman Aria
@ Engineering Enhancement is added to Weapon Engineering.
-AI units also receive engineering enhancements. (Number of Rounds x 4 x Level Coefficient)
@ Added auto-return function upon death in general field.
-Mineral drops upon death, cocoon created at the location of death, recovery of dropped minerals when acquiring minerals after destroying the cocoon
-If you die and return from an area that has been attacked during the Quintra subjugation, the area will collapse.
@ Add recognition timing to AI units from the second round
-The timing at which AI units can immediately react to surrounding dangers without first-delay.
-Instantaneous reaction is limited to 4 patterns: 'front interception', 'dash', 'bouncing', and 'moving'
- Decreased cognitive range when blinded
- Impossible to respond immediately when desensitized
@@ Build related changes
@ Default gene socket 8 -> 9
@ Gene socket increase per round 1 -> 2
@ 'Poison sac-Neuro paralysis' downgraded
-Muscle strength damage coefficient 5.4% -> 4.8%
-Moving speed damage coefficient 3.6% -> 2.4%
@ "Spinning organ-Improvement of Viscosity"'s moving speed damage reduced
-Chemical coefficient 6% -> 5%
-Other molecular coefficient 4% -> 2.5%
@ Added immunity penetration to "Pathogen sac-information blocking"
@ Add Bite skill to wolf gene
- Added HP absorption rate to the skill Bite
@ Adds +4 energy additional fixed recovery to "Laser Drone Gene"
@ Add +7% knockback force to crusher gene
@ Add dash shockwave function to TitanEX gene
@ Add Blade Storm gene
@ Add 10% knockback withstanding force to "Exoskeleton-Upper Body"
@ "Explosive Bullet Launcher-Detection Sensor" changed to interceptable
10% increased resource consumption
5% increase in delay
@ Reactor - endothermic reactor resource consumption -5% -> -10%
@ "Tactical circuit-Visualization the eyesight range" effect change
-In case of back attack, total damage is increased by 15% -> Increases Additional damage by back attacks by 30%
@ Reactor-Improvement conductivity resource consumption -25% -> -20%
@ Blade-Lunge change penetration rate +30% -> 20%
@Blade-Cone change penetration rate +50% -> 30%
@ Swing blunt defense, stun tolerance damage muscular strength coefficient lowered to 14%
@ Exoskeleton-compatible exoskeleton defense absorption +50% -> +40%
@ additional reduction rate of poisoning damage 15% -> 25%
@ "poison sac-Catalysis" changes
-Maximum effect 12% -> Reduced until the additional reduction rate reaches 7.5%
-Debuff increase 1% --> 0.5%
@ When applying "tactical circuit-Battle state analysis", it is possible to check the recognition timing after the 2nd round
@ The effect of "tactical circuit-Multiple identification" is extended to first-delay, after-delay, and recognition timing.
@ The secret of photosynthesis Gene's energy proportional recovery 2% -> 1%
@ Reducing stem cell consumption when returning stat reinforcement
-Consumes 1 stem cell when return at each step -> Consumes 1 stem cell when return at multiples of 5 steps.
@ "Pointed Bullet Launcher-Shotgun" delay +45% -> +60%
@@etc
@ Scenario text partially modified
@ Defense per level of Gene Controller 2 -> 3
Desensitization tolerance per level 4 -> 3
// It was determined that the number of instant deaths of the gene controller was high and the play experience was problematic.
@ Biotechnology Lab Arcsa kan appearance time 30 -> 25 seconds
@ Added a Focused interceptor construction block mission after the arrival of the second team during the confrontation with Regis Mind.
@ Change the type of enemy check units during subjugation battles
-Great White Shark -> Swift Hunter
- Jellyfish -> Wolf
@ Add direction lock function
@ Change the player's counter exposure time.
- Skill delay's 35% -> 50%
@ Invincible while jumping
@ In the battle of Quintra, you can interact with the whirlpool in the central barracks to check the effects of the mid-boss and allies camp again.
@ Added save space before playing Yuseah and Grave in Danes Henton's Legion host search battle.
@ Moving speed calculation formula changed
- The movement speed of units and skills is slower than before to increase the player's reaction rate to long-range attacks and tracking
-The moving speed is changed to increase up to 6.5 (22.6 spaces/sec) due to the effect of stat. (Existing 7.9 (60 steps/sec) )
-Skills with a basic moving speed of 6.5 (22.6 steps/sec) or higher are not affected by stats.
@@ bug fix
-Fixed an issue where the return function was turned off when selecting No after interacting with the entrance to the abandoned warehouse.
-Fixed an issue where the received delay was abnormally low due to the enemy's bouncing
-Fixed a problem where the flammable gas firing skill obtained with the red dragon gene was created 2 spaces in front
-Fixed the phenomenon that the defense damage factor increases when returning "Saw blade change"
-Fixed an issue where when a weapon with 0 durability was destroyed, the number displayed in red even after repair was completed
-Fixed a phenomenon where the penetration rate was applied abnormally
-Fixed the problem that the tactical circuit icon remained abnormally
-Fixed a problem where the object text label remained when "save -> destroy the object -> save again" in Chapter 5 Broken Port
-Fixed an issue where the projectile was not hit when it was reflected twice
-Fixed an issue where durability becomes an abnormal value when the poison sac is destroyed
-Fixed a problem where skills with high movement speed passed units without hitting them
-Fixed a problem where the return location was removed when changing the type