MultiMind Challengers Patch Notes — April 10, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
--Balancing
-Base reinforce increase: +25 -> +25 +0.5%
//Added again after halving the percentage increase that was deleted due to the inflation problem.
//As the character's level increased, it was determined that it was necessary to reduce the difficulty to some extent.
-Pointed Bullet Launcher: muscular power per level -1, blindness tolerance per level +1
-Explosive bullet launcher: energy per level -1, immunity per level +1
//The launcher units Confronting to the infantry and helicopters are too powerful, reduce their main stats.
- regeneration recovery: 20% + 10% of chemistry -> 25% + 15% of chemistry
//I determined that the amount of regeneration recovery was less than the fatal penalty of stun.
- weapon regeneration speed and repair speed increase: 50% -> 30%
//I judged it was too high. We don't want the weapon destruction penalty to be completely eliminated.
--Etc
-Corrected an error in which the description of the tactical circuit was the same as .
-Fixed a problem where some skill icons were not displayed in the key setting menu.
-I have slightly modified the location of the assassin and bleeding specialization in the Avidan area.
//This is to reduce the sudden death phenomenon when passing in the early game.