GamePatchNote Digest
Monads News — November 14, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello, everyone!
During the development of part II, we found that some parts of the game were inconvenient, and most of them were common to the part I. This patch fixes these problems and additional discovered bugs.
The major changes are as follows.
Visual & Interface
- Non-skill behavior(standby, interaction) button displays shortcuts instead of numbers. You can still select with the corresponding numeric keys.
- In dialogue mode, the characters' internal thoughts are shown grayed out.
- The cursor shape has been modified. In dialogue mode, the existing feather form still applies.
- The visual display of tiles with 'aftermath of battle' is randomly printed out of several types.
- HP loss as skill cost(not damage) would not display a warning screen.
- On battle ready stage, you can hover your mouse over the character's status bar to see the actual value.
- Skill buttons show the reason by icon when you can't cast it.
- Window mode supports two resolutions: 1920*1080 and 1280*720.
Bug fix
Solved the following problems.
- Starting Darkenir AI's turn stopped the game.
- When Triana cancelled an action which changed his element by 'Response' skill, the element buff icon didn't follow.
- Some scoring conditions checked wrongly.
Gameplay & Convenience
- Chapter 6 and 8 battle stages have been modified.
- AI considers the sequence of actions in the next phase when deciding whether to attempt a chain attack or not.
- Removed skills: Grenev 'Dagger' and Eugene 'Mirror Shield'.
If you have another suggestions beside these changes, please let us know via discussions or email( [email protected] ).
We'll come back with later version.
Thank you.