GamePatchNote Digest
Monads News — July 27, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello, everyone!
Development of Part II is going on without much trouble, and it looks like we'll be able to open a store page soon. We updated version 1.14 for previewing some features and maintaining Part I.
The major changes are as follows.
Visual & Interface
- Added standing image of some characters in dialogue mode.

- Added dark gradation on bottom of the screen, to make the texts look more clearly.
- Player can make interfaces disappear on interlude mode to see the map clearly.

- Removed button backgrounds of title screen, and reduced spacing between the buttons.

- Tiles and units sometimes look snow-covered at some outdoor field battle. It doesn't affect their element.

- Map shows the name of region and terrains according to language setting and zoom level.
- Tutorials without actual interaction have been changed to provide notifications only to prevent disrupting the flow of play.
- When an object is removed by 'interaction' command, it moves towards the interacting unit to present the situation clearly.
Bug fix
Solved the following problems.
- Completing 'interaction' command forced to skip the turn.
- In Chapter 18, escape points unintentionally lasted after an unit has escaped the points.
- Grenev 'Bloody Smell' skill didn't applied.
- Grenev 'Quivering Scope' effect gave too much overload on 2+ stacks.
- When the element of Triana was changed by the 'Response' skill and then canceled the action, the
- ff icon did not return to its original state.
- At interlude mode, turning the wheel with the mouse over the timeline unintentionally zoomed the map.
Gameplay & Convenience
- Removed Grenev's 'Dagger Pierce' skill.
- Modified some tooltips marked with inconsistency.
- Made AI pathfinder faster, and it calculates the cost more accurately when planning movement during several turns.
- Player can revert actions unrestrictedly, even after an AI turn played.
If you have another suggestions beside these changes, please let us know via discussions or email( [email protected] ).
We'll come back with later version.
Thank you.