MOBIUS BAND* Patch Notes — August 6, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
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Hibiscus
2.31.0
Move `LaunchCount` and `SettingsPage` to `_GlobalProgress`
or settings will be modified each time it runs.
FFMpeg now fully supports hardware decode
When playing video, the hardware decode result texture doesn't need to copy to memory, now the pixel format conversion is done on GPU, and enabled by default. You can see a significant CPU usage drop, and may increase GPU usage if running on very old hardware. For modern GPU, it's easy to decode dozes of 1080P YUV 422 videos at the same time.
Create a file named NOHWDECODE at game root to force software decode.
Note: if your hardware doesn't support D3D11, by default game will fallback to D3D9 or software runtime, as currently only implemented D3D11 adaptor and will still trying to create D3D11 device according to system device (which is D3D9 or not exist), which will causes crash.
`EpicOnlineServices` crash when parsing application command line if path includes non-English character
Command line parser uses CLI11, which relies on std::codecvt, and requires input is encoded in UTF-8. However, GetCommandLineA will return depending on the code page of application. It works fine because it's relying on a bug somewhere.