GamePatchNote Digest
Mist Hunter Patch Notes — December 8, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
For the last few days we've gotten a fare amount of feedback and we decided to focus on re-balancing the game, in order to make it more accessible and less frustrating.
There is a ton of small under-the-hood changes:
- the enemies have longer pauses between states,
- the number of enemies on the normal difficulty was slightly reduced and became more consistent throughout the levels
- the number of prisms that you can find was significantly increased.
- certain enemy types became less aggressive.
- many more tiny tweaks
If you still find yourself struggling with the pace we added an aim assist feature that can be activated in the settings.
Cheers,
Flox Team