Mimic Patch Notes — April 20, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
✨ New Features
Upgraded to UE5.7
Added proximity chat
🎮 Gameplay Changes
Mimic player begins with 2 energy instead of 3
🧠 Improvements
Android AI will not target recently attacked crew members
Player pings now have a cooldown associated to them, variable to the target that they are pinging.
Reworked Sus calculation and backend systems
Altered music to be centred around the Android and the chase status.
Added interactable lockers
Corrected collision issues found in the Icarus map.
🐛 Bug Fixes
Fire Extinguishers audio no longer plays for every player.
First Aid Cabinet can be interacted with.
Pause menu functionality has been returned.
Corrected traces for Mimic limb placement
Corrected collision settings for Android occlusion volumes
Fixed issues pertaining to the animations used for the Android attacks.
Fixed interactions with cable connectors.
Android AI target calculations have been corrected.
Energy counters now show correctly on the Mimic action button on the HUD
Mimic hisses should not be heard by all players regardless of their location relative to the Mimic.
⚙️ Performance
Now supports DLSS 4.5, can be configured in the game's settings menu.
Optimised collisions details for static meshes in Icarus.
🎨 UI / Visual Updates
Escape shuttle no longer shows outline effects
New UI for action buttons
Ping button now visible and displays cooldown bar
Added UI button display for opening the map
📣 Community Notes
Thanks for all your feedback and bug reports! Keep them coming via:
Steam Discussions
Discord: discord.gg/92hZtYXqXm
Website: playmimic.com
Thanks for playing Mimic! More updates coming soon.