MicroTown
Patch notes · News · Live player count
About
Build and manage your own settlement! A relaxing village construction and management simulator.
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Detailed
Build and manage your growing town in this relaxing village construction and management simulator with focus on production chains and villager desires.Start with nothing and grow into a bustling town. Gather and process resources and maintain your villager needsCollect and record knowledge, research and advance through technologies, and unlock new materials and professions.Establish many production chains with unique processing buildings and outputs.Everything from mining ores and crafting tools to growing crops and brewing beer.Mr. Piggles agrees.
Patch Notes & Announcements(30)
MINOREA Update #27 - Pillows
GoatsA new addition is the Goat livestock animal: Goats are now used for leather (hide) production instead of pigs: Butcher now accepts both pigs and goats, but produces only the relevant item from ea
MINOREA Update #26 - Patchtastic 5
In this miscellaneous summary update I've added a bunch of small features and fixed some random bugs. Visuals I worked on various small visual changes to polish up some of the areas of the game that w
MINOREA Update #25 - Patchtastic 4
This smaller-scoped update brings a bunch of smaller additions, changes and fixes. Mostly, I've added or changed various things based on player feedback. The intent for the update was to do tasks that
MINOREA Update #24 - Map Generator 3/3
This the third/last of three update posts about the new level generator. The introduction is at Post #1 and the second partis at Post #2. At this point we have something resembling a map: {STEAM_CLAN_
MINOREA Update #24 - Map Generator 2/3
This the second of three update posts about the new level generator. The introduction is at Post #1 and the third/last part is at Post #3. I will now go into step-by-step process of the generation pas
MINOREA Update #24 - Map Generator 1/3
This update replaces the game's island map generator with a new more robust and expandable version. {STEAM_CLAN_IMAGE}/35266199/ddfa094cd6affd54e6c6dcb1d70588f74b232d34.png I had two primary goals for
MINOREA Update #23 - Technology Tier update
This follow-up update adds Technology Tiers to the game, requiring Tier-specific research point production. This is a smaller update content-wise, but it does drastically change the mid- to late-game
MINOREA Update #22 - Leather update
This smaller update (but part or a larger direction) adds Leather item to the game and the production chains leading up to it; plus various changes. Leather I decided to make Leather production fairly
MINOREA Update #21 - Deposits
This smaller update tweaks resource mining by adding early-game mineable deposits and adjusts late-game quarrying. The update also adds more depth to food items. Quarrying The major change in this upd
MINOREA Update #20 - Pickles
In this small update, I'm adding a Pickles food item and a bunch of various small changes and fixes. Most of these are fixes and adjustments since the previous update post. Pickles The main addition i
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