25th Anniversary Update!
Microsoft Allegiance Patch Notes — February 11, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Do you remember when you were young? Nope, me either. Cuz I am old.
Allegiance turns 25! And Weed and Paps have a new core and maps!
------------- Changes --------------------------------------------------------------
Remove all floating treasures except for Booster2, LtBooster1, Retrobooster.
Re-release missile textures, reduce size to 128x128 for game performance.
The intentions were good, nobody can notice
how good the missile looks going 400mps and then end of life-ing.
Adjust ship turn rates to 2 decimal places.
Adjust ship turn torques to a whole number.
This is cleaning up unnecessary 4 decimal place, values. Will it have
an optimization effect on game performance? Unknown.
Tactical:
Increase cost to 5000 (from 3500) credits: (slow down Tac early game)
Combat drone 2, EMP Mine 1, EW Sniper Rifle 1, EW Utl Cannon 2,
Hvy Combat drone 1, LRM Hunter 2, LRM Killer 1, Sig cloak 2, SRP Killer 1,
Hunter 1/2/3 missile flight signature = 2 (from 1) "200% signature"
Hunter 1/2/3 cargo payload = 10 (from 5) original missile count
SF will mount 2 missiles/rack, Adv SF 3 missiles/rack,
Lxy SF 4 missiles/rack
Hunter 1/2/3 reload time = 1.5 seconds (from 2) "between missile launches"
Reloading rack still takes 5 seconds.
Let's try this without modifying damage. These missiles are quicker to
get to target than the old Hunter.
Proximity Mine 1 damage = 325 (from 300)
Proximity Mine 2 damage = 420 (from 400)
Proximity Mine 3 damage = 515 (from 500) Radius = 125 (unchanged)
Adv Scout cost = 5000 credits (from 7500)
Hvy Scout cost = 5000 credits (from 10000)
PW/PE Emp Cannon 1/2 Ammo per shot = 1 (from 2)
Emp Cannon and Minigun share the same speed projectile,
1 Emp Cannon could be mixed in for interesting results
versus shielded opponents.
Draconium
Enh/Adv Fighter scale = 16 (from 18)
Fighter Bomber scale = 16.5 (from 19)
Warden
Warden pilot gun = PW Miniac or PE Taser (remove gat/dis)
Warden turret = PW Miniac1 or PE Taser
Hitpoints = 600 (from 800)
Can lob mrms and drop prox and has a small shield.
Side/Reverse thrust = 0.6 (from 0.5)
I think for the cruise speed of 120 mps
and early game use it needed some HP reduction
GT
EW Pulse Laser sprite particle size = 30 (from 15)
Rocket Targeting cost = 2500 (from 9375)
EW Gauss cost = 5000 (from 3500)
Shipyard
Scaling Shipyard for the small game size.
Hitpoints are reduced.
Killer/Disruptor damage vs cap ship armor reduced ~25%.
Nanite 15% more effective to repair heavy hull.
Nanite 30% more effective to repair extra heavy hull.
Cost to develop capital ships reduced.
Cost of capital ships reduced.
Cost of Shipyard Tech reduced.
Buff XRM Hunter Killer flight acceleration and lock time.
Destroyers do not have a turret.
Non Rix Destroyers turn torque increased.
DM03
Killer/Disruptor/Hvy Combat Pod vs heavy hull = 3 (from 4)
Killer/Disruptor/Hvy Combat Pod vs extra heavy hull = 3 (from 4)
DM10
Nanite vs heavy hull = 1.1 (from 0.95)
Nanite vs extra heavy hull = 1.2 (from 0.9)
Missile
XRM Hunter Killer 1 Lock time = 2 (from 3)
XRM Hunter Killer 2 Lock time = 1.5 (from 2)
XRM Hunter Killer 3 Lock time = 1 (from 1.5)
Launch velocity = 10mps (from 50mps)
Acceleration = 100mps (from 80mps)
Lifespan = 10 seconds (from 12)
Missile Signature = 2 (from 1)
Range = ~5000 meters
5 missiles per rack
Reload time = 3 seconds
XRM Hunter Killer 1 damage = 350 (from 400)
XRM Hunter Killer 2 damage = 450 (from 500)
XRM Hunter Killer 3 damage = 550 (from 600)
XRM Hunter Killer 1 cm resistance = 2 (unchanged)
XRM Hunter Killer 2 cm resistance = 2.5 (from 2)
XRM Hunter Killer 3 cm resistance = 3 (from 2)
Hvy Counter 1 lifespan = 5 seconds (from 2)
Hvy Counter 2 lifespan = 6 seconds (from 2)
Hvy Counter 3 lifespan = 7 seconds (from 2)
Hvy Counter 1/2/3 Sig = 2 (from 1)
Hvy Counter 1/2/3 Radius = 15 (from 5) Experiment
Hvy Counter 2 cost = 2500 (from 5000)
Hvy Counter 3 cost = 2500 (from 5000)
Large Shield 2 cost = 3750 (from 5000)
Large Shield 3 cost = 3750 (from 5000)
XRM Cruise 1 cost = 3750 (from 5000)
XRM Cruise 2 cost = 3750 (from 5000)
XRM Torpedo 1 cost = 3750 (from 5000)
XRM Torpedo 2 cost = 3750 (from 5000)
XRM Hunter Killer 2 cost = 3750 (from 5000)
XRM Hunter Killer 3 cost = 3750 (from 5000)
LRM Killer Swarm 1 cost = 3750 (from 5000)
LRM Killer Swarm 2 cost = 3750 (from 5000)
Light Class cost = 6000 (from 10000) Belters unchanged 5000
GT Light Class cost = 6000 (from 12500)
Medium Class cost = 10000 (from 15000) Belters unchanged 7500
IC/OH Med Class cost = 12000 (from 18000)
Heavy Class cost = 15000 (from 25000) Belters unchanged 10000
IC/OH Heavy Class cost = 18000 (from 24000)
Bios Heavy Class cost unchanged (20000)*0.6 = 12000
Drac Dread1 cost = 6000 (from 7500)*0.9 = 5400
Drac Dread2 cost = 7500 (from 10000)*0.9 = 6750
Drac Dread3 cost = 10000 (from 12000)*0.9 = 9000
Drac Dread4 cost = 12000 (from 15000)*0.9 = 10800
TF Flag ship 1 cost = 6000 (from 10000)*0.75 = 4500
TF Flag ship 2 cost = 10000 (from 15000)*0.75 = 7500
TF Flag ship 3 cost = 15000 (from 20000)*0.75 = 11250
TF Flag ship 4 cost = 20000 (from 25000)*0.75 = 15000
Attack Carrier HP = 2000 (from 3000)
Cost = 750 (from 2500)
Reminder they have 1 turret slot
80mps
Destroyer HP = 1500
Cost = 1000 (from 2000)
Skycap Turret removed.
110 mps
Devastator HP = 3000 (from 3500)
Cost = 2000 (from 4000)
Reminder they have 3 turret slots
75 mps
Assault Ship HP = 2000 (from 3000)
Cost = 3000 (from 4000)
Reminder they have 2 turret slots
120 mps
Frigate HP = 2500 (from 3500)
Cost = 1000 (from 3000)
Reminder they have 2 turret slots
90 mps
Cruiser HP = 4000
Cost = 2000 (from 4000)
Reminder they have 3 turret slots
70 mps
Omicron Adv Devastator HP = 3000 (from 4000)
Cost = 2000 (from 4000)
Reminder they have 3 turret slots
75 mps
Draconium Dreadnought 1 HP = 1500 Destroyer
Cost = 1000
Reminder they have 1 turret slot
110 mps
Draconium Dreadnought 2 HP = 2000 Attack Carrier/Destroyer
Cost = 750
Reminder they have 1 turret slot
100 mps
Draconium Dreadnought 3 HP = 3000 (from 3500) Frigate/Devastator
Cost = 2000 (from 3000)
Reminder they have 3 turret slots
80 mps (from 70 mps)
Draconium Dreadnought 4 HP = 4000 Cruiser/Assault Ship
Cost = 4000
Reminder they have 3 turret slots
70 mps
TF Flagship 1 HP = 2500 Frigate
Cost = 1000 (from 2500)
100 mps
Reminder they have 1 turret slot and SmallRip
TF Flagship 2 HP = 3000 (from 3500) Frigate/Dev
Cost = 2000 (from 4000)
90 mps
Reminder they have 2 turret slots and SmallRip
TF Flagship 3 HP = 4000 Cruiser
Cost = 2000 (from 4000)
70 mps
Reminder they have 3 turret slots and SmallRip
TF Flagship 4 HP = 3000 (from 5000) Assault Ship/Cruiser
Cost = 3000 (from 10000)
70 mps
Reminder they have 3 turrets slots and is LargeRip
GT Assault Carrier HP = 3000 (from 4000)
Cost = 3000 (from 5000)
Reminder they have 2 turret slots
100 mps
GT Carrier Drone HP = 3500 (from 7000)
70 mps
GT Harbinger of Doom HP = 3000
Cost = 10000 (from 20000)
60 mps