GamePatchNote Digest
Micro Wars Patch Notes — September 17, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Features:
- Added localization for French text, and new language selection dropdown in settings (more languages coming soon!)
- New region information and selection options for custom games. Now you can see the expected region and RTT when browsing lobbies and when in the lobby before the match begins. It's now possible to override the region when creating a lobby.
- New Ratter and Rocketeer trooper models. Note that these are better in terms of differentiation against other infantry, but this is a work in progress and we know they have some visual overlap still with existing infantry. We are working on updating the others as well which should iteratively make this better, and bring all the models back into congruence and consistency.
- Custom game lobbies now default to "Show Army Unit Types" rather than "Show Armies"
- Commander ability costs are now displayed on the commander select menu
- Unit speeds are now displayed on the army loadout unit description cards
Bug Fixes:
- (More) soft-lock prevention in Campaign Mission 1
- Fix for crashes resulting from rare edge cases in queueing units to build multiple times without enough resources when the PC is set to a language that uses commas instead of periods for decimal points.
- Fixed some performance issues with the main menu especially apparent with older graphics cards. The main menu is still less performant than it should be for what's happening, but this is a step in the right direction and should alleviate the worst of the pain.
Balance:
- 5% increase to Stinger Trooper attack speed
- 5% increase to non-tech infantry speed
- 5% decrease to Bully cycle attack speed
- 5% decrease to Jackal cycle attack speed
Stinger troopers often are barely not able to reload and get a second round of attacks in before their soft-counters can kill them. This should let them fire one or two more rockets which won't secure the kill, but will get more chip damage in. Furthermore, jackal/bully openings can be overwhelming unless played against perfectly, so touching them ever so slightly along with the infantry speed buff to bring the opening buildings closer together. The change to allow factory/airport first openings made the barracks slightly weaker and this is a small adjustment towards evening them out. Airport openings can still get map control relatively easily, and should benefit from both the jackal/bully changes too.