GamePatchNote Digest
Micro Wars News — October 31, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Features:
- Initial Ukranian text localization
- New fonts for all languages
- New mountain models!
Bug Fixes:
- Fix for simulation deadlock in certain situations
- Fixed bugs where army loadouts and/or campaign progress could very occasionally not reflect the latest changes on relaunching game
- Armadillo tanks in Riptide transports no longer 'crush' infantry loaded into other Riptide transports.
- Maps that use walls now allow the players' first building to build quickly
- Officer buff no longer persists when the officer dies
- Continued performance improvements
- The temporary loadout persists across games now rather than randomizing to allow for adjustments and refinements, and using the temporary loadout for matchmaking no longer results in a new random army in game (different from what was shown while queueing/searching)
- Fix for additional cases where units could occasionally get stuck on top of each other.
- Improved unit pathing when attack move is issued that better takes into account the unit's position within its hex. Issuing attack commands while a unit is moving should feel a lot better now.
- Fix for rare crashes that could occur when issuing attack orders on the same frame that units are destroyed.
- Fix for randomly selecting units/buildings when dragging the selection box exactly horizontally or vertically.
Balance:
- M.A.D. Trooper attack delay reduced from 5s to 3s. It was just too long in between the two models firing and frustrating to work with.