Micro Annihilation News — December 17, 2022
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello fellow commanders,
You may have noticed it has been rather quiet around here lately. As mentioned in the Discord a while back, I have paused development on Micro Annihilation. But, why?
As you can see with the number of reviews, Micro Annihilation has not picked up much steam (no pun intended). As dear as Micro Annihilation is to me, being based on a childhood story I made up while playing with Legos and Dune II, Micro Annihilation was simply not bringing in enough income for me to continue.

You may not like it, but this is what peak performance looks like.
That being said, I really do wish to go back to Micro Annihilation. I was at the brink of the "spiders update," splitting the Toxians into three subfactions, the grubs, the ants, and a host of new enemy unit types all based on exotic spiders from around the world. I still look back on Micro Annihilation fondly. I even play my own game from time to time!
I hope to return to Micro Annihilation when I have more economic freedom to pursue it. In the meantime, I have been working on a bit more mainstream title, NO RELOADING, which I also love, but for very different reasons :-).
Thank you for supporting me and Micro Annihilation, and I hope to return for more miniature warfare in the near future!

