Mechabellum Patch Notes — May 22, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Update 1.11 has been released on the Public Test Server. If testing goes smoothly, it will go Live on June 9th.
This update brings a brand new Season 8, a full remake of Typhoon. Also new Anomalies — Battlefield Power Research & Experimental Death Knell (currently only in Dimensional Rift), and many other contents.
Below are the contents of this update:
Unit Remake: Typhoon
Due to the severe snowballing tendency of original Typhoon, it became the only rare unit and the only unit without \ Tech in 1v1 Mode, which also made Typhoon one of the least used units in the game. This remake will elevate Typhoon to the core unit tier, nerf its overpowered snowballing tendency, and make its role as a front-line chaff-clearing and anti-air unit more defined. To achieve this, we had to remove all of the Typhoon's old Techs and add the following new Techs:
\ Increases range by 40
\ Every 10 seconds, fires a marker missile with a range of 160 meters, marking enemy air units within a 100-meter radius of the target. Marked units have their range reduced by 20 and take 30% additional damage for 10 seconds.
\ Reduces incoming damage by 80%, up to 5 times.
\ Every 3 seconds, restores 600 HP to the Typhoon and friendly units within 100 meters. The healing amount increases by 600 per level.
\ When destroyed, the Typhoon begins field reassembly and returns to combat in 5 seconds with 100% HP. Limited to 1 activation per round.
\ Units destroyed by the Typhoon explode violently, dealing 75 damage to all units within a 15m radius.
\ Deploys a trench at the start of battle. While entrenched, Typhoon cannot move, HP increases by 70%, Range increases by 20. If no enemies are in range for 7 seconds, Typhoon will leave and destroy the trench.
Dimensional Rift: New Anomalies
\ Starts with 2 additional Typhoon
\ Start with 1 extra Experimental Death Knell equipped with 20 unlockable Techs, which grows in size as your Rank increases.

\ Players will be able to select different Battlefield Powers to research at the Research Center. Research requires a certain amount of time, and the research progress is visible to both players. Battlefield Powers moved into the Research Center cannot be obtained from Reinforcements again.

Season 8 Rewards
In Season 8, we have prepared many brand new Season Rewards for you, including many Avatar Frames, Emotes, and Unit Skins.
New Skins




New Avatar

New Avatar Frame
WIP, take Live Server as standard.

New Emote

New Medal

Balance Adjustments
Reinforcement Card
Battlefield Powers of rank 4 will not appear for two consecutive Rounds
Starting from Round 8, Unit Drop will include a pure Supply option
Vortex and Void Eye that appear in Unit Drop will not exceed level 3
Developer's Note: All adjustments related to Reinforcement Cards are currently in the early testing phase. We expect to make further adjustments within the next 1-2 weeks.Vortex
Now in Starter Packs
\ Effect Adjustment: Energy is stored internally during attacks. Every 6 attacks, deploy an Energy Shield with a radius of 40m at the current location. Each shield generated increases the required number of attacks for the next shield by 5. The initial HP of the shield is 2000, and for every Vortex level increased, the shield's HP is additionally increased by 2000.
\ Range increased from 10 to 15
\ ATK modifier increases by +15% → +45% per linked unit, max +195% → +135%
ATK 1385 → 1246 (-10%)
Abyss
Each attack can now damage Sledgehammer up to 2 times (originally only 1)
\ Cost 300 → 200
Scorpion
New Tech \ Increases Attack Range by 15 and reduces Attack Interval by 0.5s, but decreases Splash Range by 7
Stormcaller
Stormcaller missile HP increases with rank, adding 30% per rank
Rhino
Whirlwind ATK modifier x1.5 → x1.4, Splash Range 32 → 35, Cost 250 → 150.
\ Cost 150 → 100
Marksman
\ ATK modifier +50%→ +60%
\ Cost 250 → 150, Damage modifier -50% → -60%
Farseer
\ Cost 200 → 150
Tarantula
\ Cost 200 → 100
Fang
\ Cost 300 → 250
Crawler
\ Cost 150 → 100
\ Cost 150 → 100
Raiden
\ Cost 300 → 200
Feature Optimization
Added an option in Settings to toggle off Dimensional Rift changes notifications
Clicking on a player's name in the Room now expands the social dropdown menu
Bugfixes
Fixed the issue where Battlefield Powers did not distribute XP equally upon killing units
Fixed the issue where Hacker-controlled units would gain XP
Fixed the issue where Melting Point and Death Knell could not deal damage to the barrier of long-range Air units
How to access the Public Test Server
1. Locate Mechabellum in your Steam library, right-click on it, and select Properties...

2. In the pop-up Properties window, select the Betas tab, and then choose public_test from the drop-down menu of Beta Participation.

3. Wait for the update to complete. Please note that the version should display as public_test. Now click Play, and you can get access to the Public Test Server.

4. In order to switch back to the live server, please repeat these steps and select "none" from the drop-down menu.
Feedback & Bug Reports
Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.
Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/