Maximum Action December News
Maximum Action Patch Notes — December 19, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
December Development Update
It's been awhile since the last Maximum Action update, wanted to show some screenshots of what I've been working on and what's coming next for the game! Happy Holidays!
No new official updates but switch to the testing branch to try out what's in progress!
Go to Properties -> Betas -> 0.90_testing
Playback cleanup updates
A testing branch update released in November with the first version of the overhauled replay system.
New highlight mode and hugely improved playback. Still lots of quirks to work out but overall this new system sets the core foundation of what will be an amazing and finalized action movie directing simulator.
A whole new level of coolness as you play Maximum Action not only to feel like a badass but look like one too. Working hard on this to add more John Woo like cinematography with unique dynamic camera angles like slow motion bullet cams or reloads.

New updates for character textures
Experimenting with updating textures for characters, faces, and the first person hands for the game. Cleaner and more detail while keeping the style. (Work in progress)

Old versus new face textures (Work In Progress)

New updated textures for props
Improving props textures and models for foliage, trees, grass, in the new Jungle Levels

Level layout improvements for Jungle 1 and 2
Big layout improvements, more detail and more fun in the new Jungle Levels




Covert Ultra Demo

The Covert Ultra Demo is the closest it's ever been for you all to get your hands on it. Just polishing and fine tuning to ensure it'll be a great little vertical slice of what's to come for the game. So excited for you all to get your hands on it.



Thank you all for your continued support!
Have a Maximum Holiday!