GamePatchNote Digest
Mashinky Patch Notes — June 3, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Numbers in names
- Station names uses modable suffixes instead of numbers
- Routelist names uses "Line" instead of vehicle name (which was confusing after reassigning routelist or removing the train)
Fixes for Tooltips
- Fixed 274 missing tooltips
- Fixed many wrongly assigned tooltips (bug #170)
- Prolonged tooltip appear delay from 1s to 3s
- Fixed bug #864: Wrong tooltips
Fixes for Visual issues
- Sometimes gaps between wagons and or locomotives
- Wrong garbage range displayed over the station
- Track end sometimes appeared on the wrong altitude
- Exit icon in prompt when exiting from the app
- Fixed bridge to station smooth transition (bug #178)
- Select vehicle just by its 3D label renders its highlighted version properly
- Fixed when train has red (invalid) path, it refreshes path every new tile instead of every junction (the result is the same, but it looks better, less confusing)
- Fixed bug #837: Speed of crocodile rods animation
Fixes for Performance
- Performance fix: wrong cache misses when using instancing
- Fixed performance for far-ambient rebuild requirements
Fixes for User interface
- Goto button sometimes pointed to map corner instead
- Fixed writing dot into input boxes (bug #877, bug #908)
- Text box when starting with end of line char
- Added: when save game in save dialog, proper line is selected and scrollbar moves to its destination
- Fixed bug #875: Edge scrolling caption ("screen move area" was misleading)
- Fixed driver mode track prediction visualization
- Added MP settings controls in new game and new scenario enabled/disabled according to choosen MP mode
- Modified building upgrade buttons automatic size (and window width as well)
- Fixed proper selection of sub tile quarters in some cases
- Power plants shows power capacity pre-production
Fixes for Gameplay
- Generator for the towns and industry now has wrap functionality and random start point. It should lower possibility of overlapping industry as well as accumulating on map borders
- Fixed bug #897, bug #892: trains preferes track where it gets closer to the destination with new penalty equal remaining distance to the destination.
- Fixed bug #882: Train was sometimes slowed down on yellow chain signal even if path does exist
- Fixed bug #878: Airport stands could by placed over each other (it is allowed, but only for building parts)
- Fixed bug #865: In manual driver mode, vehicles do not detect station properly and cannot unload/load
- Stop provides cargo to the vehicles missing the least cargo to leave instead of vehicle index
- Fixed bug #849: One depot mode now allows removing of depot parts, unless it is removed completelly
- Fixed bug #834: Rotation of post office when placed in editor and later spawned in game
- Fixed one way signal refresh in opposite direction when vehicle forced by ignore signal
- Fixed planes pathfinding (preferes to land later but spend minimum time on runway)
- Fixed planes pathfinding when searching for closes stand instead of center one
Fixed for Multiplayer
- Fixed issue with not refreshing whole area which ended up with crash of geometry corruption
- Fixed invalid road crossings
- Removed some obsolete trace logs or asserts
- Optimization: lowered network traffic by almost half
Other fixes and crashes
- Upgrading bridge caused invalid search graph
- 2 Bridges collision when upgrading one of them
- Airport one way taxi broken when adding runway
- Vehicles stacked on top of each other
- Vehicles may have been stopped infinitely when overtaking
- Fixed bug #861, bug #856: Train infinitely stucked after turning around when exiting the depot
- Crash when placing track in a dense populated area
- Crash when changing map size while in editor
- Fixed far ambient >32000 vertices meshes