Malus Patch Notes — November 10, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
UPDATE - ALPHA V2.01e
Bug Fixes
- Added remap keys to input options for Main menu and World Map
- Fixed Dodging while blocking causes movement speed to get stuck in slowed state
- Fixed able to salvage items from vendor's inventory (lol)
- Fixed Salvage window able to stack multiple times
- Fixed issues with materials not calculating correctly when crafting Items
- Fixed stacking problems with items in Storage, (stacking on items of different type, stacking number inconsistencies)
- Fixed picking up item while already grabing item causes the grabed item to be replaced and disappear
- Fixed Navigation issues in graveyard
- Fixed bug allowing to shoot at dead wolves and causing it to drop loot even after its dead
- Tweaked color grading to be more gritty and less colorful
More fixes for bugs already mentioned will come next week, sorry for the inconvenience
Known Issues
- Theres still an issue sometimes salvaging items materials might multiply for some reason, some players pointed out that if you drop it and pick it up again it happens, however this doesnt happen all the time so im still figuring out the root cause
- Quest to explore the swamps is bugged, fix for this will be pushed to next patch, as I plan on expanding the quest further and also add more quests
- Armor cloth physics might look alittle funky right now, this is due to changes to mesh LOD, will fix further in next update
- If you already have material items in inventory or storage in multiple different stacks, drop them and pick them up again to recombine stacks. Will fix function to manually stack next patch (Need to implement function to split stack aswell)