Mahjong Riichi Multiplayer News — September 16, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Patch notes version 4.0
Version 4.0 has been released which includes the Yaku helper. The yaku helper is a new feature which acts as a guideline on how to progress your hand. It will show you how many tiles you are away from a certain yaku and gives you a preview on the tiles you need to complete it.
The yaku helper can be opened / closed with the question mark button in the top right corner.

Once activated, a sidebar will show up which includes most yakus and a cross reference with your current hand. Riichi and luck based yakus (e.g ippatsu) are not included. Suu ankou is also not included.

It will also show you the current shanten of your hand and a list of suggested discards which will progress your hand. Note that it is the same logic as the NPC works with.
In case a yaku cannot be achieved anymore (open hand, insufficient live tiles,...) the yaku will be labeled as "unavailable".

Please note that the yaku helper is not perfect and its primarily function is to act as a guideline for new players. The preview of the final hand will, for the most part, not take into account the tiles left in the wall (exceptions are honor-based yakus like Dai Sangen (Big Three Dragons)).
You might experience lag during the calculation, particularly if the whole hand is closed and consists of one suit. In that case, close the yaku helper as the calculation will be disabled while being closed. Code improvements will follow with time.
Further Improvements:
- Skip Animation has been moved from game-based to player-based and is now an option in the player settings under the "Game" tab.
- Various Code Improvements
Update 4.0a
- Fixed a softlock after calling a tile in certain situations
Update 4.0b
- Fixed a bug where the Tsumo button would not show up after a successful rinshan kaihou.
- Graphic images on tiles are now updated correctly on opponents hands when playing with Training Mode.
- Updated the tiles indicators to be more easily readable
Update 4.0c
- Added background music
- Added an additional volume slider which separates music and sound effects
- Fixed an issue where tile graphics were not updated when playing in training mode.
- Reworked the display in the middle of the table
Update 4.0c1
- Added 1440p and 2160p (4k) support (16:9)
- Fixed a visual error of SuuKantsu being displayed as closed hand only in the yaku list.
Update 4.0d
- Fixed an issue where the Avatar of strangers would not be loaded the first time
- Implemented an option for Quick Discard (drawn tile) / Quick Pass with Right Mouseclick / double left click in the options menu. In case you make a call and use Quick Discard afterwards, the first valid tile for discard will be used in case Tile Shift is not allowed
- Implemented a gap between the live wall and the dead wall