Magicraft Patch Notes — March 12, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
- Halloween and Spring Festival themes optimized, collision optimization improved, and theme music added
- Fixed the issue where the Genie could grab summoned creatures across the entire map regardless of distance
- Fixed an issue where the Genie would always grab summoned creatures in a specific order instead of grabbing the nearest target
- Fixed the gold coin tier issue
- Fixed the issue of the Sneaky Monster causing anomalies and errors
- Fixed the issue of abnormal side doors
- Fixed the issue where refresh potions would spawn empty side rooms
- Fixed the issue of Dave's linked room corridor being offset
- Fixed an error issue caused by Lightning Dash
- Fixed the issue where the floating wisp could split infinitely
- Fixed an issue where Emberheart damage would sometimes be 1 point less than expected
- Fixed an issue that caused errors when using spells such as Rune Hammer and Prism Core to navigate through maps
- Fixed an issue where the invincibility duration would be abnormal when using the Melee Mage Set and the Bing Set
- Fixed an issue where the damage increase from the Falling Thunderstorm was abnormal when it only hit one target
- Fixed an issue with abnormal damage from Falling Fierce Dragon Breath
- Fixed the issue of abnormal number of charged arrows in the Bing set
- Fixed the issue where the level 1 Skull of the Cthulhu would immediately explode after being summoned
- Adjustments increased the size of Lightning Dash
- Adjusted the ability to unlock the second brain in Chapter 1
- Adjusted the Knight's Helmet's percentage-based damage reduction to a fixed value damage reduction
- Adjusted the height of interactive object prompts