GamePatchNote Digest
Magicmaker Patch Notes — March 6, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Greetings! We've deployed another update to Magicmaker. Read on for the details!
In addition to bugfixes, for the next Magicmaker update we will be looking to adjust the difficulty of bosses in New Game+. We've created a discussion thread for the matter on the forums (LINK) for you to share your thoughts on boss balance, and are looking forward to your feedback!
Now, onto the changelist.
Mar 06 2017 - Patch Notes
GAMEPLAY CHANGES:
- Increased drop rate of alchemy components (essences and stones)
- Stones and essences now drop at an even ratio, instead of all alchemy drops having an equal drop rate (causing stones to appear less often)
- Training dummies now display your damage per second (DPS) after receiving damage
- Added a stone dummy to the training area. It is knockback immune.
- Siren's Seafoam projectiles now begin oscillating upwards regardless of the direction they are fired (left vs right)
- Siren's Seafoam lasers now undulate in a wave pattern instead of being a static shape
- Adjusted tooltips to clarify their effects on spellpower.
- Adjusted particle effects on the Pranksgiving Cornucopia artifact
- Added some more loading screen tips
- Allowed the player to modify their spells if they die to the final boss
- Adjusted tutorial text to better explain spellpower and clarify controls
BUG FIXES:
- Fixed an issue that caused keys to vanish
- Significantly improved the performance of wind gusts in the Forest Zone
- Fixed a bug where Crystal Ball-Diamond-Laser spells would only hit once
- Fixed a bug that caused Trick Bullet-Turret spells to deal less damage than intended
- Fixed an interaction with Trick Bullet and Diamond that would cause projectiles to double hit an enemy
- Fixed a bug where very large Diamond Lasers would hit more times than intended on targets very close together
- Fixed a bug where Crystal Ball-Diamond-Laser spells would repeatedly hit the same target
- Fixed a bug where the turret robe would occasionally not appear or attack
- Arrow drops from Quiver spells no longer prevent treasure room portals from opening
- Fixed several instances of incompletable levels, especially in the forest
- Fixed a rare bug that would cause floating standing stones in the forest
- Fixed an issue where fire wisps and salamanders would get stuck in a corner of the desert sandpit trap room
- Significantly reduced instances of giant snowball enemies vibrating violently in tiny corridors
- Removed a phantom hitbox on the Desert Boss
- Fixed several typos. Now there aren't any spelling errors left in the game, as always. Was there ever a spelling error in Magicmaker? It's impossible to say at this point. We're looking into forming a panel of experts to thoroughly investigate rumors of spelling errors in the game, but if we're being totally honest it seems like a wasted effort, seeing as the notion of a spelling mistake in our game is downright absurd. I mean, come on.