MagFighter
Patch notes · News · Live player count
About
Dive into the chaotic world of MagFighter! A top-down multiplayer brawler featuring 60+ spells for epic magical battles. Witness dynamic spell collisions, strategically customize your loadout, GBA-era pixel art visuals. Unleash the magic and become the ultimate MagFighter! Join our discord!
Media Gallery(22)
Patch Notes & Announcements(17)
MINORUpdate Notes 8/5/26
Added Musical Chairs map. This is one to just...annoy people haha. Did a pass on a bunch of art assets. in particular some of the tilemaps. Particularly on Shifting shores, but I...kinda did some rand
MINORPatch Notes for 1/5/2026
Rejigged a bunch of bits and bobs. Now theres an in game scoreboard, yay! Fixed an issue with tutorial modal not being able to be closed til you reloaded. Made bots only "live" for the duration of a l
MINORUpdate notes for 25/04/26
Improved controller support dramatically Most menus/modals will support it now except text inputs. In game seems improved.
MINORMore prep for F2P
Added ability to track local bans and auto-kick players who have been banned by you as a server owner if they try to join your game
MINORUpdate Notes for 18/4/2026
Fixed bug where some sfx were playing even when sound was off (whoops)
MINORMagFighter is going Free to Play
Since launching Magfighter, it has been an incredible journey seeing people engage with the world I’ve built. However, I want to be transparent with you all: the current player count hasn't quite reac
MINORPreparations for Free To Play
Some groundwork to support a more Free to play model
MINORCleaned up some minor UI/UX interactions
Also updated to latest unity version, so hopefully stability ++
MINORRecent spam of releases
Apologies for the recent spam of versions. There's been a VERY intermittent issue when running from within steam, to do with shadows misbehaving. Please report any bugs in the community forums in Stea
MINORUI toolkit update for in game hp bars
some support stuff that makes UI toolkit the basis for all in game hp bars etc. This makes it all more supportable long term A few minor art tweaks :)
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