Patch 1.0.2.1 Notes
Mage Tower, A Tower Defense Card Game Patch Notes — May 4, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Miscellaneous Changes
The game files were updated to work with a newer version of the IDE I use. This shouldn't functionally change anything, but if you have any issues please let me know in the Steam forums.
Gameplay Changes
-Players will now use the "beginner card pool" until they reach a score of 30 in either mode. This set of 31 simpler cards was the original card pool that got a lot of people into the game. At some point we allowed all 137 cards to be used immediately when unlocking Draft Mode, which may have made the game overly complex for new players.
Bug Fixes
-Fixed a bug where Greater Mind Control's attack effect was not working.
-Fixed a bug where Mead Hall's arrow damage wasn't making a sound.
-"Monster - Attack" cards now correctly display their damage dice.
-"Monster - Attack" cards are no longer invisible until the enemy turn.
-Delveheart now correctly displays its damage die.
-Delveheart now correctly displays its stats as "1/2" while Frogcasted.