Mage and Monsters
Patch notes · News · Live player count
About
Create an army and use spells while it fights for you. Mage & Monsters is an active auto battler, where you must choose wisely between upgrading the might of your army, or increasing the power of your spells.
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Detailed
Create an army and use spells while it fights for you. Mage & Monsters is an active auto battler, where you must choose wisely between upgrading the might of your army, or increasing the power of your spells.“this is a great idea for a game, like a really really fantastic idea for a game” - SplatterCat Features- 8 mages each with a special bonus and starting spell, and 2 pure combat mages.- 25 distinct units you can recruit, and 35 different monsters to defeat. - 11 unique spells you can use in battle to help your army.- Earn Blood Shards by playing that can be spent on Power Ups before starting a new game. - An arena and a forest map, each with 30 normal levels followed by 5 levels of endgame.- A cave map with random enemies each level.Cover Art by Dean Spencer.
Patch Notes & Announcements(33)
MINORImproving on heroes + Mage and Monsters 2 demo out now!
Hello, Mage and Monsters has 10 different heroes/mages to choose from, but I think that with the exception of some (Like Gus who cannot use spells) they are not different enough. In the sequel I am wo
MINORImproving on Mage and Monsters: The UI
Hi, there were many things I think I could have done better with Mage and Monsters. The first one is the user interface (UI). When I made it, it was mostly just the default Unity UI that I used to mak
MINORThe Future of Mage and Monsters
Hello all, thank you for the great reception that Mage and Monsters has received! The game is currently on a 90% positive rating out of 771 reviews, which is far far better than I could ever have imag
MAJORPatch 3.2.5: Improved pathfinding effiency
The pathfinder has been improved from using 1 thread to now being able to use 4 threads. This should make the units move smoother, and make them less likely to sometimes move back and forth while walk
MAJORPatch 3.2.4: Fixed some cave bugs
Patch 3.2.4: Cave map: -Fixed a bug where selecting Effero or upgrading ranged units' range would mistakenly grant enemy ranged units, such as Archers or Cyclops, extra range. -Fixed a bug that could
MAJORPatch 3.2.3: Nerfed dragons, nerfed cave endgame
Patch 3.2.3: - Nerfed the following enemies in cave (less will spawn of them on average): Elder Dragon and Forest Dragon. - Reduced the amount of units spawned in the endgames of cave with about 10%.
MAJORPatch 3.2.2: Can now start with 1 Frost Giant, improved shuffle enemies
Patch 3.2.2: - Added 1 Frost Giant to start unit selection options in cave and forest. - Nerfed the following enemies in cave (less will spawn of them on average): Footmen, Dwarf Warrior, Knights, Pyr
MAJORPatch 3.2.0: More gold in cave map and nerfed many enemy units
Patch 3.2.0: - You now gain about 20% more gold on average from units and spells in the cave challenge (reduced variance by raising the minimum gold that you can get). - Nerfed the following enemies i
MAJORPatch 3.1: Reroll in cave endgame, and balanced enemy units
Patch 3.1.0: - You can now see upcoming enemies and reroll in the endgame. - Made a bit less enemies spawn on round 30 to 35. - Frost Giant, Arch Angel and Guardian Construct are now being added later
MAJORPatch 3.0: New cave map with randomly generated enemies!
New cave challenge: https://i.imgur.com/He0yAfy.jpg https://i.imgur.com/hI45WYv.jpg Fight randomly generated enemies in the new cave map, including traitor units who now fights against you! Unlocks af
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