Lost Items, how is the development going ?
Lost Items Patch Notes — August 14, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone !
I'm writing this news so you can make sure the game isn't dying, is still developed and that I'm still trying to improve it.
Because yeah, it's been a few days since I released the last update, and I haven't been really active.
So, what's going on, for the development part ?
It's quite hard, because I'm trying to add new features to give you some updates but I also have to rewrite the whole code because it's messy and hard to optimise.
So I'm reading every line in the code to improve it and reorganise it. That's why I can't make a new update yet. Some changes in the code broke some important parts of the game. I'm working on a fix asap, and I'll be able to put a new update live soon.
So what's will be available in the next update ?
- A fresh code for the Player part. It was extremely messy and bad designed. But you don't care about it, do you ?
- A reorganisation of the res folder. It doesn't directly impact the game, but the res folder now has a subfolder holding all the player skins. It's now easier for me to change it and add new skins. And of course, it's easier for you to change the skins as you want, but I don't recommend it as you can break the game if you don't know what you're doing.
- A new moving system. You are still slowed down if you carry too much, but in a much lighter way. Because you are now faster, you also have a carrying limit: 7 items for all the characters, 9 for the looter.
That's the major changes of the next update. For now I only planned these changes, but I'm still thinking of a nerf on the looter, because it is now way too powerful. And I don't want it to be that powerful. So I'll either reduce the range of the infrared or reduce the time she can use it.
That's all ! I hope this update will be live asap and that you'll enjoy it !