Lossless Scaling
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About
All-in-one gaming utility for frame generation and scaling
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Detailed
Lossless Scaling is a powerful tool that enhances your gaming experience by making games smoother with LSFG frame generation and optionally improving quality or performance with various scaling algorithms and machine learning models like LS1. It's compatible with most games, even those that don't have built-in frame generation or scaling, as well as with other applications and a wide range of hardware.LSFG 3 Frame GenerationThis feature creates additional frames to make games look smoother. It’s perfect for games that lack a built-in solution or require new hardware, as well as for older games and emulators with a locked frame rate.LSFG is a proprietary machine learning model developed from scratch specifically for Lossless Scaling and has received several significant updates.It’s compatible with a wide range of hardware and has a separate performance model for low-power GPUs.The Fixed mode allows you to multiply the original frame rate, while the Adaptive mode lets you specify a desired frame rate that may not be a multiple of the original.ScalingScaling allows you to improve performance by lowering the original resolution and applying upscaling to recover some of the quality. It's also great for older games and pixel art games that don’t support modern resolutions or fullscreen mode.LS1, FSR, NIS are well-suited for modern games.Integer, XBR are ideal for pixel art games.Anime4K is great for cartoons or anime.Dual GPU SupportA great feature of Lossless Scaling is the ability to offload computations to a second GPU. This means applying frame generation or scaling won't affect the game's original frame rate and may reduce latency.Compatibility with Online GamesThe community has found Lossless Scaling to be safe to use with online games that have built-in anti-cheat systems. However, this cannot be guaranteed and should be used with user discretion.CustomizationLossless Scaling provides extensive configuration options through Game Profiles, allowing you to save per-game or grouped settings. Profiles eliminate the need for repetitive manual adjustments by automatically applying your chosen settings and scaling whenever the game executable is detected, ensuring consistent and automated operation.RequirementsOnly windowed and borderless fullscreen modes are supported. Exclusive fullscreen mode may work only if the Lossless Scaling output is configured for a second display.Free GPU resources are preferred, otherwise Lossless Scaling will affect the game's original frame rate.Windows 10, version 2004 or newer.LinuxThe LSFG feature of Lossless Scaling is available on Linux as a community-driven port. For more details, check out the lsfg-vk project.
Patch Notes & Announcements(35)
HOTFIXPerformance Mode Hotfix
Resolved a critical bug that impacted quality in LSFG 3.1 Performance mode.Fixed an issue where holding down a key wouldn’t repeat input if it was part of a scaling hotkey combo.Added Macedonian local
MAJORLSFG 3.1
This update introduces significant architectural improvements, with a focus on image quality and performance gains.Quality ImprovementsEnhanced overall image quality within a specific timestamp range,
MINORAdaptive Frame Generation
AFG Introducing Adaptive Frame Generation (AFG) mode, which dynamically adjusts fractional multipliers to maintain a specified framerate, independent of the base game framerate. This results in smooth
MINORLSFG 3
Happy anniversary, LSFG! LSFG 3 is built on a new, efficient architecture that introduces significant improvements in quality, performance, and latency. Key improvements include: Better quality: Reduc
MINORAnnouncing LSFG 3
We’re excited to unveil LSFG 3, featuring significant improvements in quality, performance, and latency! It will officially launch on January 10, celebrating the anniversary of the LSFG 1 release. Tha
MINORResolution Scale, SGSR v1, and Windows 11 24H2 Compatibility
Introduced a new "Resolution Scale" option for LSFG. This feature allows input frames to be processed at a reduced resolution while generating output at the original resolution. For example, when play
MINORX4 Frame Generation & G-Sync Support
- LSFG 2.3 introduces X4 frame generation mode, generating three intermediate frames. The recommended usage scenario starts with the game's base framerate of 60 frames and for monitors with a high ref
MINORQuality fixes
- Reduction of LSFG artifacts on patterned textures and in dark scenes, especially noticeable when HDR is enabled. - LS1 sharpening correction, now the value 0 should match the original. Improved colo
MINORFramepacing and LSFG updates
This version aims to improve smoothness, framerate stability and latency for a wide range of GPUs. - LSFG 2.2 updates the UI detection part by reducing the level of over-detection, which eliminates so
MINORX3 Frame Generation
- Introducing the X3 frame generation mode. LSFG 2.1 can now generate two intermediate frames, effectively tripling the framerate. X3 has increased GPU load by approximately 1.7 times compared to X2 m
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