GamePatchNote Digest
Lifeless Patch Notes — March 12, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Gameplay:
- Cooking Recipes have been balanced
- Improved Intro experience when starting by Spark, should have significantly lower chance of players getting stuck
- You can now shoot through most doors
- Notifications will play faster when the queue is long
- Waterbottles now stack, up to 5 per stack
- Sometimes it was janky to rotate objects when building, this should be better now
- Carrots and other growables grow at a reasonable pace now
- Various UI fixes (buttons that looked bad, etc)
- Added a text to show how many materials you have in the tooltip for building
- Items now show what Buffs they will give you after being crafted, previously you only saw what stats they gave you
- Changed text from "Destroy" to "Dismantle" when inspecting playerbuilt structures
- Roof parts snap properly now
- Stairs should snap better and be easier to use when building
Graphics:
- Sheds around marina and trailerpark have adjusted textures and UV mapping
- Material for glowing berries in Industrial Area have had their brightness adjusted to a more reasonable level
- Shorts have recieved updated textures and are now blue
- A small patch of tomatoes are added close to the burnt down farmhouse by Boris
- The planecrash has gotten some adjusted terrain painting around it
- A visible gap underneath the flipped train by the starting area has been plugged, as well an minor detailwork around that area too
- New Sp4rk voice lines added to help guide players further
- Added smoke particle effect to the generator
Bugs:
- Fixed two crashes
- Fixed issue where you could soft-lock yourself by dismantling your gun when arriving at Phantom
- Zombies would not chase players into a specific mobile home at the trailer park, this is now fixed
Special thanks to the following bug reporters:
- Keldar
- Vent3r
- Slim Jim's Popcorn
- Syagrius