About
Lethal Company is a action, adventure, indie game from Zeekerss. Track patch notes, hotfixes, and live concurrent player count on GamePatchNote.
Patch Notes & Announcements(21)
MINORVersion 80 - The Blooming Update
Hello, Version 80 is out of beta! This update has 3 new creatures for the forest moons (and a returning creature), the utility slot which is a spot dedicated to purchased tools, a few new rooms for th
MINORVersion 80 Beta!
Hello, long time no see! Version 80 is out in beta for you to test. You can access it by opting into the public beta branch for Lethal Company on Steam. V80 brings a complete rework of March's exterio
MINORHandy Patch V73
Hello, I'm back with a minor security patch, so make sure to play on the newest version. I've also made adjustments to the scrap which can spawn on Dine, so you should check that out.I am still workin
MINORV72 Bug fix patch
Hi, here is another round of bug fixes for things mostly to do with V70 additions. - Fixed an issue where the clock and candy scrap were not spawning - Fixed an issue where enemies could not navigate
MINORV71 Bug fix patch
Hi, I fixed some problems. - Fixed an issue preventing players from opening the buyable fridge - Fixed a lamp that was floating off the wall in Dine's exterior - Fixed weedkiller sounds being global -
MINORV70 - The Incubating Update
Long time no see. The Company has a new update for all you hard workers. Patch Notes - Overhauled the radar Added a face cam which allows you to see your fellow employees on the terminal. Reworked the
MINORJolly Patch V69
Merry Christmas! - I added snowmen around the ice planets - I fixed some wonky behavior with the masked enemy that had to do with the elevator - Presents are more likely to spawn
MINOR1 Year Anniversary!
I released Version 65 which is a tiny update for Lethal Company's first birthday. You've been working around the clock for a whole year, you deserve a bonus! Temporary changes for the anniversary: - A
MINORThe Bag Patch - Version 64
Hello, I'm back with another smaller update. While working on this, I started losing steam, even though I was happy with the direction things are going. So I decided to switch to another project for a
MINORV62 Patch
Here is a list of fixes and changes. boo Mineshaft - Fixed an error with inverse teleporters when the mineshaft was present - Fixed an issue where a room could overlap with the mineshaft entrance room
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