GamePatchNote Digest
Let's Build a Zoo Patch Notes — August 31, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
- Fixed a crash where a completed animal-management cloning chamber tries to automatically summon a drone for delivery while the CRISPR building is being moved
- Fixed a crash when factory workers path to new structures that are placed on un-erased rotational data from previously deleted enclosures
- Fixed Aquarium Zoo crashing at the end of day 2 if the Research Hub is not built
- Lake tiles can now be deleted in Build mode (however, they are non-refundable)
- Opening the CRISPR panel no longer freezes the game on ultrawide monitors
- Enclosures no longer build a "bridge" across lake tiles when using the "Change Type" feature
- Fixed having too many trees in a big zoo slowing the overall game performance
- Fixed buildings and crop rendering sometimes disappear when using the "Change Type" feature for enclosures
- Using the controller will no longer change the time scale when the build bar is active
- Reduced save file size regarding storeroom storing too many poop stock entries
- Animal-poop no longer spawns inside enclosure items causing them to be unreachable by default after loading from a save file
- Fixed corrupted enclosure tile (that generates on moving of enclosures) on save file load