Last Tide: BOOM! - Update & Devblog
Last Tide Patch Notes — September 4, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Last Tide: BOOM! - Update & Devblog

We're excited to release the BOOM! Update and talk about our plans! A huge thank you to everyone for supporting us in Early Access and all the feedback you've given us. We've been listening closely and will be working our hardest over the coming months to address your concerns and help bring your ideas to life.
New Weapon: Bang Stick

We've got a new weapon in Last Tide, say hello to the Bang Stick! A spear with an explosive tip. Jab it into a shark and blow it up from the inside out!
The Clam Shop opens for business!


We've created a basic cosmetic store which allows you to spend your hard earned Clams! To kick things off we've created five Divepod skins, so get ready to pimp your ride! We'll continue introducing new types of cosmetics and ways to spend your Clams, and would love to hear what you want to see next.
Leaderboards

We've been recording stats since launch and now we have a way to view them! Check out how you stack up against other divers on our leaderboards website! We'll be working on creating more robust leaderboards with more stats and features over the course of Early Access!
About Server Regions
Last Tide is an international game and we completely understand that everyone wants servers as close to home as possible. Our development team is based in New Zealand so we look forward to being able to open an Oceanic server region to better enjoy the game ourselves!
We're really happy to have such a healthy North American region running 24/7 and always full of players! With about an 80% review score so far, we're really excited to see that players are so happy with Last Tide so far. We'll continue to consistently improve the game and advertise to bring new players into the waters to help Last Tide grow!
Unfortunately our European region is not as consistently populated, so we are thinking hard about how to tackle this problem before expanding into more regions such as East Asia and Australia. We have had a number of ideas, such as introducing a smaller variant game mode for 15-30 players to help populate and make Last Tide playable in growing regions. Another idea is introducing bots to play against. Tell us what you think would be best!
Cheaters in Last Tide
We've seen your concern over cheaters in Last Tide, and what we're going to do about them. We prefer not discussing details of how our anti-cheat works as cheaters may use that information, but we've been swift in already banning several cheaters thanks to our current anti-cheat system and the reports you have sent in! We are working on getting VAC up and running soon, and will continue improving our internal anti-cheat to keep Last Tide cheater free.
VOIP
Lacking ways to communicate with your teammates in a tactics focused game is definitely frustrating! We've started implementing a voice chat system to talk with your squad, and hope to have it out this month!
Coming soon!

Patch Notes
New
Added Clam Store
Added 5 Divepod Skins (Clam Purchasable)
Added Platinum Divepod (10 Wins)
Added News Panel
Added Leaderboards v1
Added New Weapon Bang Stick
Localization
Added Portuguese (Portugal) Community Translation
Added Bulgarian Community Translation
Added Estonian Community Translation Improvements (Menu Text Only)
Sound
Added Diver Screams
S.T.E.V.E. now plays a sound for cashing in treasure
Reduced how far Shark movement sounds carry, making them harder to hear at a distance
Fixed infinitely looping grappling hook sound bug
Map
Fixed LOTS of mapping issues - thanks for the reports everyone!
Added new boat paths
Content
Updated Sniper Scope visuals
Gameplay
More client and server optimizations!
Lowered early game Shark Shield timings
Shark Shield timing and size adjusts depending on number of players connected at the start of the match
Removed sprint penalty when equipping, holstering, and reloading weapons
Divers now animate their heads when free looking. (Fixes Glare Hiding)
Increased S.T.E.V.E's health
Disconnected divers now reward kills
Rebalanced how score (and Clams) are calculated
Gameplay: Gear
Gyro Rifle: Increased Damage for Levels 1 and 2
Gyro Rifle: Increased Rate of Fire for Levels 2 and 3
Gyro Revolver: Increased damage
Increased maximum medigas time
Small Medigas: Reduced weight
E.R. Kit: Reduced weight, reduced activation time
Patch Kit: Reduced weight
All Grenades: Only gives a single grenade. Increased spawn chance.
Treasure: Increased spawn chance
Chumnades: Reduced size of AOE
Chumandes: Can no longer queue-up multiple sharks
Chumnades: Changed shark logic. Whitetips will always attack players chummed within the Shark Shield. Played chummed outside of the Shark Shield will be always be attacked by the current shark species attacking (ex. Goblin early game, Great White late game, etc.).
Fixed Lobber bug causing them to get jammed
All Pistols: Now give +5% move speed
Fixes
Fixed crashed dive pods always being highlighted
Fixed rare game crash that occurred when using the lobber
Fixed blood effects not appearing when Game Effects were set to 'Low'
Fixed free look sometimes turning character 180 degrees
Fixed diver glints not appearing on free looking players
Fixed diver first person view sometimes getting stuck rotated (sideways/upsidedown)
Fixed a variety of issues that occured when joining a server late
Fixed sharks getting stuck and unable to chase players
Fixed HSV floating in the air
Fixed Alt + Space not allowing you to 'Free Look' and 'Ascend' at the same time
Improved scalability for Post Processing on low and medium settings
Improved scalability for Shadows on low setting
UI
When a squad member dies, a death marker is placed on the map
Items in Crates now appear sorted within the vicinity list categories, rather than having its own category
Categories in the bag and vicinity lists are now always ordered
Fixed Match Countdown message not displaying in some languages (Korean, Thai, etc.)
Fixed 'Next Player' button in the spectator UI
If a slot can only received a cheek pad attachment, a cheek pad icon is shown instead of a stock icon
If a slot can only received sights (Red Dot, Holo), a sights icon is shown instead of a scope icon
Hotfix #1
Thank you all so much for the feedback on the Shark Shield (Zone) timings and Matchmaker changes!
Shortly we will be rolling out a small hotfix, here is a preview of the changes to come:
- Increased the amount of time for matches to start, this should allow for more high player count games with a little bit more waiting
- If the player count is above 70 the first Zone is delayed until after the Boat Phase. (Same as pre-update)
- The first Shark Shield Zone size has been increased when playing with less players.
- Increased the amount of time before the first Zone collapses to give more time for looting.
- Fixed issue that was causing the Bombing Plane to continue coming when the zone was really small.
- Fixed new pod skins that were not rendering correctly
- Fixed players that disconnected during warmup being counting toward total players
- Fixed Spectator buttons disappearing when switching between players
:dappershark::8bitheart: