Krautscape Patch Notes — July 9, 2015
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Development state
Many of you asked what will happen to Krautscape, if it's still in development and so on. Some of you are worried that it is abandoned, and I can completely understand this feeling, as there wasn't any update for a long time and not much communication from our side.
Krautscape is a project mainly worked on by one person (me), which means if I don't work on it, nobody will. And for different reasons, during the last year I couldn't find the time to work on Krautscape, mainly because of other projects that had deadlines with people relying on me. Some of the delay I was expecting, other parts were not expected. It just added up and now we're here without a Krautscape update, more than one year later.
We're back? We're back!
I wasn't confident enough earlier to announce anything, before I knew for sure when I could work on the game, and I didn't want to promise too much without being 100% sure what I can deliver.
Now the time finally came when I can confidently say "we're back!". Last week I started to work on the game, together with Flurin Jenal, who already worked a bit on Krautscape some time ago. We're currently working on the much needed single player mode and we're quite happy with what we have so far.
3 Singleplayer game modes
Without giving away too many details, what we can already say is that we expect to have 3 single player game modes. Each one has a different focus:
- driving – for beginners
- flying – for players who proved that they can drive
- track building – for players who proved that the can drive and fly
The new game modes are still in the state of (working) prototypes still need a lot of polishing. This means it will take some time until we can release them, but they will come.
I hope this announcement gives you some more confidence about the future of Krautscape.
– Mario