Iron Update Patch: 8/14/17
Knockout League - Arcade VR Boxing Patch Notes — August 14, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
It’s time for the second major update for Knockout League! We’re super excited to release a new character, Iron Maiden. She’s fast, frantic, and very spiky. Better watch where you place your punches!
We’re also releasing another training game, Reflex Alley. Doug’s taking you out back and introducing you to his famous creation, the Doug-o-Matic 5000. It’s one of Doug’s favorite training tools, and we hope you like it too! You’ll have to dodge, block, and punch the various objects that are launched by the Doug-o-Matic 5000. And if you think you have what it takes, see how long you can last in Stamina Mode. Just make sure you have a workout towel handy…
We also changed/added some gameplay features:
- Crimson Fang
- She now takes damage on every hit you land, instead of only taking damage in her stun state. She also no longer restarts her attack chain from the beginning if you are hit by one of her attacks. Instead, she does one less attack for each attack you successfully dodge/block and counter on your way to her stun state. These changes mean that you can now make progress on her even if you don’t make it through her entire attack chain.
- To compensate for her attack chain and damage changes, her health and stun lengths were tweaked slightly.
- She now takes damage on every hit you land, instead of only taking damage in her stun state. She also no longer restarts her attack chain from the beginning if you are hit by one of her attacks. Instead, she does one less attack for each attack you successfully dodge/block and counter on your way to her stun state. These changes mean that you can now make progress on her even if you don’t make it through her entire attack chain.
- Dodge Timing
- Once a character starts winding up, you can now dodge without penalty. Before, players often dodged properly on attacks such as Tri-Tip’s flaming uppercut and Crimson Fang’s jumping slam, but they would still get hit because they didn’t dodge at the last second. This behavior often confused and frustrated players, so we decided to simply remove it. That being said, you still cannot “pre-dodge” before an attack begins.
- Once a character starts winding up, you can now dodge without penalty. Before, players often dodged properly on attacks such as Tri-Tip’s flaming uppercut and Crimson Fang’s jumping slam, but they would still get hit because they didn’t dodge at the last second. This behavior often confused and frustrated players, so we decided to simply remove it. That being said, you still cannot “pre-dodge” before an attack begins.
- Hitboxes
- We made some adjustments to our damage system which, combined with our dodge timing changes, should make dodging feel more accurate and responsive.
- We made some adjustments to our damage system which, combined with our dodge timing changes, should make dodging feel more accurate and responsive.
Finally, we addressed a handful of miscellaneous bugs, including an issue that caused opponents to fall outside of the ring’s ropes when knocked down. We also added a few miscellaneous visual improvements such as bouncing ring ropes.
We hope you enjoy the new content! And be on the lookout for future news about our next update, which will include a host of mechanics changes and features shaped by all of your awesome feedback!