Kingdoms CCG Patch Notes — May 19, 2016
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
We're proud to annouce the launch of a new era in Kingdoms CCG. In this release we've made a huge number of changes that will help new players get into the game, and will balance the competitive landscape.
TWO RULES CHANGES:
1) Gear is now limited to 8 slots. Kingdoms CCG is a game of embracing limitations - five cards in hand, three creatures in play, one rune word at a time - and using strategic play to win. Gear had always broken this rule. With no limits, many players played gear-centric decks with little to no interaction. This new rule allows gear decks to continue to be built, but forces these players to play more strategically, and interact with the opponent.
2) Standard and Limited deckbuilding must now use the "Standard Legal" card sets. This includes the new Core set, Light Ascending, Descent into Darkness, Gods Reborn, and the promotional sets: Promo, Arsenal, Guild, and Premium. All other cards can only be played in the Legacy format.
NEW CORE:
We've rebuilt the Core set from the ground up, adding many of the best cards from our first three expansions, while removing any unplayable chaff and many of the oppressive cards that reduced player interaction.
These packs are filled with goodness, including 5 of the top Legendary cards, for just 5000 Gold ("free" in-game currency) a pack.
There has never been a better time for new players to join.
FULL RELEASE NOTES
CARD BUFFS
- Rak'Mul is now 3/5 and deals 1` damage to enemy creatures on attack.
- Hose Down has been reduced in cost from 3 to 2 mana.
- Beastmaster now has the subtype Beast, but will not tutor for other copies of itself.
- Birth of a New God has been reduced in cost from 3 to 2.
- Return to Elements reduced in cost from 5 to 4.
- Cursed Reanimation has been reduced in cost from 4 to 3.
- Rotfeeder now has Corpsecraft.
- Vulgrath's Staff of Repression now triggers on Enter as well.
- Regen is now "Holy Armor" and grants both Regeneration and Armor
- Recoil has been reduced in cost from 3 to 2.
- Firespout Dragon's health has been increased from 3 to 4
GAME CHANGES
- Gear cap implemented. Heroes can have a maximum of 8 gear in play at any time.
- Standard and Limited formats are now only made of Core, Light Ascending, Descent into Darkness, Gods Reborn, and all Arsenal, Guild, Promo and Premium (aka Holiday) cards.
- All cards from Eve, Rise, Tribes and the old Core that are not in the new core are now in the Legacy expansion, and are only legal for Legacy play.
NOTE: Alternate Art promo cards of cards that are in Legacy are NOT Standard legal. The expansion of the original version takes precedent. - Tribes Two has been split. 2 rares from each Kingdom have been moved to Premium, and will remain Limited/Standard Legal. The Epic and Essence card from each Kingdom will remain in Tribes Two and will only be legal in Legacy.
- New Player decks have been updated to be Standard/Limited legal.
- New Player icons have been added at the 2000 and 5000 win levels.
- Player Profile pop up now shows cards collected from LA, DiD, Reborn and Legacy.
- The Volume of all of the Battle Music has been reduced to a more pleasing level.
STORE CHANGES
- "Holiday" cards are now called "Premium"
- Meta Pack cards now added to Premium section
- Beachball is available now in Promo Singles. It unlocks when you have 10 wins.
- Core Packs have been updated. Basic packs have 10 cards, including a guaranteed rare, Epic, or Legendary. Core Premium packs have a better chance at Epic and Legendary cards PLUS may include multiple rares.
- Eve, Rise, Tribes packs have been removed from the store.
- Starter Decks updated to only include cards in the new Core.
- "Featured" Kingdom-specific packs are now 10 cards and include cards from Light Ascending and Descent into Darkness
- Descent into Darkness and Light Ascending cards will now appear in the hourly gold Singles sale
ARENA CHANGES
- Legacy Arena added, Beginner Arena removed. Arena prizes adjusted for all Arenas.
- Beachball is now the Top 50 Promo card for the Standard arena. Nimble Fae is now the top 100 Promo card for Limited and Legacy arenas.
- Arena Prize levels have been adjusted.
NOTE: Limited and Legacy arenas are showing the Standard prizing in their Leaderboards. Limited and Legacy prizes award fewer gems and the Alt Art uncommon rather than the Premium Promo.
BUG FIXES
Grovenhold's War March triumph bug has been fixed. Thanks to Mordoc for pointing this issue out to us.
TOURNAMENT CHANGES
The Tournament Schedule has received a full overhaul. Constructed Tournaments are now just Limited, Standard, and Legacy. Sealed and Draft are just Core and New Age. Yes, we now have New Age draft. Enjoy.
CRAFTING UPDATE
- Max Essence has been increased based on your crafting level. Level 10 can now use up to 350 Essence for a better chance at getting an Epic.
- The Elara's War crafting stone has been added to the game. Use it to craft any card from Light Ascending and Descent into Darkness
- Basic stones: Creatures, Spells, and Gear can now craft any card from Legacy, Core, Light Ascending or Descent into Darkness. The Rune Word stone will no longer be created in the game. Existing stones have not been adjusted.
- Eve, Rise and Tribes stones will now craft any card from the Legacy set.
CAMPAIGN CHANGES
- Single Card reward packs now only reward cards from Core, Ascend, Descent and Reborn
- Full rework of the prizes/vendors in the campaign to align with New Core/Standard