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Early Access v0.39d Patch Notes
August 21, 2021by flashdim
GamePatchNote Digest
Kin's Chronicle Patch Notes — August 21, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Happy Saturday! The newest content is now available on the main branch! The boss fights haven't made it in yet, but there was enough to keep you from waiting any longer.

New Features
- Castle soundtrack added
- Brambleburgh Walls Lower Floor added
- Brambleburgh Walls Upper Floor added
- Brambleburgh Cellars added
- 3 new wandering/capturable monsters
- New traps/secret area added
Enhancements
- Boss state resists updated (Stun, Paralysis, Charm, Sleep, etc) and will carry over when recruited
- Updated main scene function to improve performance across all environments
- Updated nw.js version for performance fixes
- Renamed "Energy Drink" to "Revival Extract"
- New Face Artwork for most monsters
- New Exploration Sprites for most monsters
- Removed "end of demo" warning when entering Brambleburgh South Tower
- Excess flashing removed from weapon attack animations
- Removed the hidden "bonus" character ːUncleDeathː
Fixes
- Corrected Axe weapon icons
- Fixed boss dialogue window sometimes being "squished" to one row
- Monster upgrade XP boost halved (for now - still being tweaked)
- Rhea learned Cure-All at lvl 12, but skill wasn't visible
- "Eccentric" trait is now exclusive to bosses/Rhea
- Fixed Bow bonus description for elemental bows
- Standing around the Gorge no longer gives the player 50 POW per second
Happy exploring!