Kidnapped
Patch notes · News · Live player count
About
Kidnapped is a psychological story-driven horror game, featuring emphasis on exploration, puzzle solving and combat. Kidnapped dynamically changes as the player progresses, and aims to unnerve the player. Traverse a two hundred year old manor, dark damp caves, an eerie forest and more.
Media Gallery(10)
Detailed
The GameWaking up cold and alone, you've been 'Kidnapped'. Traverse through a terrifying two hundred year old manor, dark damp caves, an eerie forest full of wildlife and more. Kidnapped is a psychological story-driven adventure horror game, with a great emphasis on exploration, puzzle solving and combat. A large number of objects in the game world can be interacted with, whether examined, used, or picked up. Kidnapped dynamically changes the game world as the player progresses, and aims to unnerve the player constantly. Can you find the mystery behind your captivity and most importantly, can you escape this ordeal?StoryKidnapped tells the tale of Sebastian Lee from the city of Stirling, Scotland. Sebastian vanished mysteriously without a trace and was never seen again. You take on the role of Sebastian and discover what happened in the winter of 1992.Primary Features A Dynamic Changing World - The game changes the landscape and direction as you play. Atmospheric Environments - An eerie immersive world is waiting for you to explore. Psychological Experience - Kidnapped has been designed to provide a psychological horror experience. Interactive Environments - A large number of items can be interactive with. Enemies - Multiple enemies including wildlife, such as bears, foxes, stags etc, as well as strange monsters and creatures. You are the hunted, not the hunter. Puzzle Elements - Collect and harness items to aid your survival and progression Weaponry - Take aim and arm yourself, if you can find one. Resolution and Graphics - Designed to run at 1080p at 60fps (dependant on computer specifications game is run on). Audio - Features an intense and immersive sound design. Random Encounters - Enemies spawn dynamically and can be located anywhere. Nowhere is safe. Story - Kidnapped's setting and story is based from actual real life stories of a popular myth lore/legend.
Patch Notes & Announcements(22)
MINORPatch / Update - 16/11/2016
Hello everyone, We have had reports of not being able to complete chapter 3 (forest area); where the game would not trigger the end, and thus, resulting in not changing level. We have investigated thi
MINORPatch / Update - 16/11/2016
Hello everyone, We have had reports of not being able to complete chapter 3 (forest area); where the game would not trigger the end, and thus, resulting in not changing level. We have investigated thi
MINORUpdate / Patch - 20/10/2016
Hello everyone, We have had reports of not being able to complete chapter 2; where you would fall through the floor after leaving the caves. We have investigated this issue, and are please to report t
MINORUpdate / Patch - 20/10/2016
Hello everyone, We have had reports of not being able to complete chapter 2; where you would fall through the floor after leaving the caves. We have investigated this issue, and are please to report t
MINORUpdate
Patch Notes: > Fixed a bug where during chapter two (the end gate would not open after activating all the sculptures) > Camera effects now work as intended. > Fixed sounds that were not playing when t
MINORUpdate
Patch Notes: > Fixed a bug where during chapter two (the end gate would not open after activating all the sculptures) > Camera effects now work as intended. > Fixed sounds that were not playing when t
MINORAchievements
Hi, Achievements should now unlock. Sorry its taken so long. Thanks
MINORAchievements
Hi, Achievements should now unlock. Sorry its taken so long. Thanks
MAJORUpdate 1.4.4
HI, This update fixed a rare bug where the second globe, would not contain a circuit pin. The pin should now always appear. More updates to follow. Thanks
MAJORUpdate 1.4.4
HI, This update fixed a rare bug where the second globe, would not contain a circuit pin. The pin should now always appear. More updates to follow. Thanks
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