KIBORG Patch Notes — June 15, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello, Players!
We’ve reached an incredible milestone — over 100,000 copies of KIBORG sold across all platforms! This means the world to us, and we thank you deeply for your support. Thanks to you, we can keep developing the game.
Coming in the next few months:
Arena 7
New implant set: CLOWN
We also have many more ideas for the game's future — no specifics yet, but stay tuned!
Now, enjoy this massive update with infinite upgrades, mutator rebalance, and much more.
🆕 NEW CONTENT
Added infinite improvements which become available after upgrading the whole skill tree. Their price doubles with each purchase.
Data gain increase
Max health increase
Starting armor
Starting ammo
Starting tokens

⚖️ BALANCE
1. Core Balance
Reduced chance to increase implant rarity / level.
Reduced chance to obtain an implant in Descent mode.
In Collapse mode, holograms now get staggered when parried.
Melee weapon AoE attacks no longer consume durability.
Rebalanced Gunslinger legs & torso, as well as the Gauss revolver.
Gae Bulg combo nerf: total damage reduced from 187 to 111. The final hit no longer pierces block.
Gunslinger head now restores energy when hitting weak points.
Remedium overall rebalance: statuses build up slower and deal less damage.
2. Mutators Rebalance
Minor Mutators (Digital Mirage, Reaper, Deadeye, Aegis Shield System, Steelblood) — penalties softened.
Major Mutators:
Brawler — doubled health.
Patience — enemy damage increases every 30 seconds.
Liquid Fire — max health penalty reduced.
Defective Implants — player takes 20 damage, enemies take 100.
Defensive Overcharge — overall rebalance.
Last Light — overall rebalance.
Glass Cannon — overall rebalance.
Bloodhunt — health restore per kill increased to 15; boss hits no longer cost health; ally death restores 5 health.
Savings on Insurance — data gain doubled.
Tesla Adept — improved ball lightning visibility.
Explosive Defence — bonus damage removed.
Blood Bullets — damage reduced to 1.
Compressed Shot — damage increased to 200%.
Ricochet Rounds — health reduction changed from 30% to 15%.
Ally Pact — penalty softened.
Energy Surge — damage reduced to 35% (from 50%).
Unstable Energy — chance reduced from 10% to 1%.
Feedback Loop — grants 25 armor per status effect.
Glass-forged — damage increased to x50 (from x25).
3. Achievement Rewards Rebalance
Champion (Arena 1, Wave 25) — rewards Crown hat.
Arena 4 — rewards Stetson hat.
Master of the Spire (Difficulty 4) — rewards Commando implant set.
Beyond the Summit (Difficulty 7) — rewards Remedium implant set.
✨ QUALITY OF LIFE
Difficulties now display detailed descriptions.
Updated "Judgment Day" comic — improved rendering and sound.
Added additional enemy voiceovers to KIBORG Descent.
Dialogue subtitles now always stay in sync with audio, even when the game is paused.
Added Steam achievements for each arena.
🐛 BUG FIXES
Fixed a bug with safe spawning for the Hoarder boss (KIBORG: DESCENT).
Fixed a bug where playing a video twice in a row would not reset it to the beginning.
Fixed a bug where destroying a Disrupter bag too quickly would leave it permanently in the world (KIBORG: DESCENT).
Fixed lighting in co-op on some locations.
Added missing animations for enemies exiting dumpsters.
Commando: mines now only activate when placed on the ground.
Fixed a rare crash where bullets tried to bounce off a non-existent object.
Fixed a rare bug where the room was impassable when loading.
Thank you for being with us. Let’s keep smashing it!
— KIBORG Team