Journey to Incrementalia
Patch notes · News · Live player count
About
Journey to Incrementalia is an active incremental auto-battler about a necromancer on a short quest. Cast diabolical spells, summon an army and open the gates of hell on your quest to break down 99 walls and reach the lost city of Incrementalia.
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Detailed
In Journey to Incrementalia, become a necromancer willing to climb to unspeakable heights of power to reach the treasures of Incrementalia, lost city of legend.Raise an army of infernal minions to destroy the walls that stand in your path. Explore a massive tree of skills and unlock new minions, spells and abilities. Experiment with freedom, skills can be reset at any time. Gather mana, upgrade, and exploit synergies until you are all-powerful. GAME FEATURESActive Incremental gameplay: continuously grow to new heights of power. Destroy all 99 walls with a nefarious array of spells, skills and unique minions.100+ skills, spells, items and abilities to discover and combine. Reset skills at any time to try out new builds.Summon thousands of minions and let them unleash hell. Go on whimsical side-quests and get to know Bonesley, your faithful skeleton minion that is surely just here to help. A not-so-serious story with an ending. Synth dark fantasy soundtrack inspired by DOS classics.NEW: New game+ modes, legendary items and prestige abilities!
Patch Notes & Announcements(29)
MAJOR1.32 Small bug fix patch
WHAT'S NEW - Fixed the bard summon button description to properly reflect the current debuff from other bards. Also fixed the bard skill description to correctly display the debuff as 1% for each othe
MAJOR1.31 Rollback of Wall HP change
Wall HP now resets when resetting all skills as before. The change was made to try and allow for more experimentation, but I didn't fully consider how it would affect the pacing and game balance, in a
MAJOR1.30 Quality-of-Life Update
WHAT'S NEW? QUALITY OF LIFE - 'Reset All Skills' no longer resets wall health Rolled back in 1.31 - Summon Limits are now saved between game sessions. - 'Slice of Hell' no longer requires Hell Gates t
MAJOR1.28 Text rendering improvement and wall loading bug fix
WHAT'S NEW - Improved text rendering for better readability at lower resolutions. I've tested on 1920x1080 and 1366x768 resolutions and it's looking a lot better. Also increased the character spacing
MAJOR1.27 Small QoL patch
WHAT'S NEW? - Slightly improved text rendering at lower resolutions. - Fixed the Soul contract spell text description. - Fixed a bug where skill points could be harvested through the menu in endless.
MAJOR1.26 Performance and bug fixes
What's new?? PERFORMANCE - Better performance with a high number of volcanoes active. - Better performance when summoning at high levels/volumes with skeleton nobles, mimics and recruiters. This also
MAJOR1.25 Small Quality-of-Life and Bug Patch
What's new?? QUALITY OF LIFE - Added a toggle for corrupted orb minions so that they can be deactivated separately. - Added indicator text to show when new game+ modes are unlocked after completing th
MAJOR1.24 small bug fix patch
WHAT'S NEW? - Fixed minion type displayed for Blood golem (melee). - Fixed minion type displayed for Gobuchet (ranged). - Fixed dragon goblin consumption time displayed (20 seconds). - Fixed auto-gaun
MAJOR1.23 Bug and balance patch
What's new?? A few changes for a smoother NG+ experience. BUG - Auto-summon now enabled by default, UI appears with unlock of goblin crown also. - Added a fix to help with memory leaks when starting a
MAJOR1.22 Fix for 'Explosive' wall ability
This is a small patch to fix a bug with the 'Explosive' wall ability in NG+ that was affecting the correct soul count. Many thanks to the community member that helped with this! Thanks, Adam
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