Index Support & Multiple Modifiers!
Jet Island News — June 28, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Get ready for a huge update! Jet Island now has full Valve Index Controller support with finger tracking! Now you can make more realistic hand gestures in multiplayer as well as a new way of grabbing your hoverboard and hookshots! Actually being able to grab and hold your hoverboard with your hand is so natural.
And for all of you who love modifiers, I have added the most requested feature. MULTIPLE MODIFIERS!!! Yes, I had to rewrite some code to make it work, but it was worth it! It's a lot of fun to mix and match all the different modifiers. The combinations are almost endless.
(Remember: Multiple Modifiers needs to be unlocked like the other modifiers. The modifier orb is hidden in a very special spot!)
And since we can now combine modifiers, I added 14 new modifiers!
- The Ground is Lava
- Stretchy Hookshots
- Palm Jets
- Bouncy Ground
- Pitch Black
- Backwards Jets
- Death on Hard Impact
- Gun Rapid Fire
- Gun Always Charged
- Gun Only
- Foggy
- Night Sky
- 10X Speed
- Hookshots are Stilts
Now modifiers are marked on your map when you beat the game. They don't show you the exact locations. The map shows a transparent circle that tells you the general area of where a new modifier can be found. In addition, you can now hear and see modifier orbs from further away.
Big improvements to the tutorial area! I completely remodeled the starting landing platform area. Now I think it looks a lot nicer and will give the player space to just cruise forward and play with the motion for a little while. All of the text and instruction have been redone. The game now detects what headset/controllers you are using and shows you a 3D model of your controller. Instead of reading a few sentences of text, the game now highlights what button you need to press. There's also a new hologram character to help show you the ropes!
One more small feature, now with the Index Controllers and with the Oculus Rift/Rift S controllers, you can hold onto your hoverboard like it's a real object. When you want to get off your hoverboard, you actually reach down and pick it up. It feels much more natural! You don't have to bend down all the way to the floor. Just reach to above your knees and you can force grab the hoverboard. If you prefer, you can always set it back to a toggle press in the options menu.
I've been working hard to fix all bugs. Please let me know here on the steam discussion forum or on Discord if you find any new bugs and I will fix them as soon as possible.
HUGE THANK YOU to the great people on Discord for helping me find and test the bugs! Between you, you all must have beat the final boss 50 times. haha Best speedruners ever!