The DEV team are Back!
Jaws Of Extinction™ Patch Notes — April 25, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Hello Survivors
We’re back! First of all, we would like to give a quick summary of what has happened over the last year followed by an update on what’s being worked on right now.
As many will have noticed, we have been quiet over the last year. We have been dealing with financial and legal challenges due to an investor. Thankfully, these issues are now behind us. Forthright remains as the Jaws of Extinction publisher while the game’s development is back in the hands of the original team.
We are sorry for not being able to communicate these issues to the community while they have been happening. The hiatus was not really intentional, but rather the result of a great deal of uncertainty between all the parties involved. It was not clear what could and could not be communicated publicly.
There are a few adjustments being made though. KYE Creations, the company which owns JoE, is now being dissolved. The IP is now going to become the property of BloodEater Games, which is co-owned by members of the original development team.
Furthermore BloodEater Games will now be partnering with Immortal Hand Studios. Immortal Hand have a wealth of experience with open world survival games and developing in Unreal Engine 5.
Where is the UE5 Version?
Internally, JoE is now running on Unreal Engine 5. Several under the hood mechanics have been rebuilt to work properly with the latest version.
We can now utilise new open-world landscape systems to provide significantly better performance. Some of our old landscape systems have been entirely replaced with improved ones.
The first phase in this engine update will roll out the original map upgraded to Unreal Engine 5 with the UE5 Version world map coming later.
Why is the new UE5 map update not being released yet?
This map update is ongoing and will not be released until fully optimised and ready. Our priority is to optimise the game to run smoothly at 60FPS on mid-range machines, and even on less powerful hardware and the new map is just not there yet.
When will we see the 0.5.0 of the game?
We are currently doing in-house testing on the latest build. The earliest opportunity to try out the next build will be as part of a special beta test we are going to run on Steam.
We are particularly interested to hear feedback on performance and stability, which is the main focus of the update.
How do I apply for the BETA of 0.5.0?
You can apply following the link/discord room:
Discord Channel Link for: UE5 0.5.0 Beta applications