GamePatchNote Digest
INVERSUS Deluxe Patch Notes — January 8, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
You might have noticed that the game just updated, but what did it do? Today’s update tackles a couple problems!
Reduced False Positives
During the Winter Sale, there was an unfortunate incident where the new Windows Defender database incorrectly flagged INVERSUS as a potential threat. Microsoft has since fixed the problem, but I wanted to reduce the chance of it happening again! The new version of the game executable has been digitally signed as a Hypersect developed application which should make it more trustworthy to the many virus scanners of the world.
New Audio Engine
The original INVERSUS audio engine was based on XAudio2. XAudio sort of dates back to the days of Xbox 360 and sometimes doesn’t play well with Windows 10. It was time to take a step forward and replace XAudio2 with WASAPI (Windows Audio Session API) which is actually what XAudio2 used under the hood for everything after Windows Vista. Here's what the end result is:
- Fixes a potential crash due to a bug within XAudio2 on Windows 10
- INVERSUS will now recognize plugging in your headphones while the game is running.
- Changing your default audio device in Windows should also change it in INVERSUS mid game.
- I think the audio latency has also been reduced, but I haven’t actually done the testing necessary to verify this.
This is a pretty big change and I’ve only been able to get it tested on a small set of computers so far. If you notice any unexpected issues please let me know as soon as possible so I can fix them! You can contact me on twitter at @Hypersect, on email with [email protected], or on the official Discord server at https://discord.gg/inversus. I do not get notified if you just add a comment to this post so please use one of the above methods to reach out if it is urgent.
Once everything looks stable, I'll update the free demo with a similar patch.