Intra Patch Notes — May 16, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Intra-Tower Defense is a top-down strategy, tower defense. IntraTD is a game based on the mechanics of building towers in the right places on the height-based map, determining their behavior and upgrades, and using the main hero's abilities while different kinds of enemies come from the portal.
As a LOD Game, we are working on Intra for 8 months. We are excited to tell you that the demo will be released very soon.
What will be in the demo?
Demos give players a better understanding of what game it is, than news and the store pages. Intra Tower Defense is still under development. Even so, in the demo, we want to give players the satisfaction of variation and differences. Intra Tower Defense is a tower defense game(obviously). Unlike other tower defense games, this game aims that the player can combine different strategy elements and occurs his/her own strategy. And this is possible with different attributes that no other games have. In the demo, we focus that elements.
What is different?
Towers can collapse. Yes, %99 percent (of course not) of tower defense games don't have that. Okay maybe there are a few examples but in this game, this is one of the main game mechanics.
Map units have different heights. No other tower defense game has that. I'm sure. Now I can say %100 percent. This attribute totally belongs to this game. The towers and the enemies have different attack ranges and altitudes.
Intra Tower Defense is a tower defense game, we are sure of that. But actually, in this game, the player is not controlling only towers. Intra is our main character and we control it. Intra can jump the towers and can use various skills.
In most tower defense games, AI is static. Strategy is a beautiful game genre as long as you fight with various tactics. But improving a strategy against a static AI... Well, iiit's boring. We are aware of that and we built an AI that can decide which tower is safe to attack, which road goes to the main tower is clear, and so on. This feature made the game a structure on which different strategies can be built.
Enemy variation is huge. I mean huge. At almost every level, the player sees a new kind of enemy. Every enemy has a very specific behavior that makes it unique. Some of them come from underground, some of them make births, some of them just can attack 2 range, and so on. You will see more detail in the game.
Anyway, you will have so much fun. I am sure.
A man coming from the street, and someone is bullying him for no reason. What?? I guess this genre deserves much better than that.
Have a great day and demo.