GamePatchNote Digest
Into the Radius 2 Patch Notes — May 29, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
IMPORTANT NOTICE
How to join the beta:
- Open Steam and find Into the Radius 2 in your Library.
- Right-click the game → Manage → Properties → Betas.
- Select “active-beta” from the dropdown.
- The beta uses its own save folder: %Documents%/My Games/IntoTheRadius2.
KNOWN ISSUES
- The Kill House may appear slightly darker than intended.
- The Kill House terrain is unintentionally illuminated.
- Walkie-talkies are currently in test mode to verify core functionality. Their audio effects are not final and will be improved in an upcoming update.
- PostFX may be missing during the Tide event.
- During the credits, the skip/speed control panel appears in front of the Host but is visible to everyone.
MAJOR CHANGES
- Co-op now supports up to four players.
- Added voice communication via walkie-talkies.
- Added a Shooting Range.
- Added a stationary magazine loading device for faster reloading.
- Mimic Spec Ops can now use grenade launchers.
- Improved endgame flow.
- Added credits.
MAIN FIXES
- Fixed an issue where items could fly away when pressing Grab instead of holding it with Hold to Grip enabled.
- Fixed an issue where attached magazines were missing a grip point until the weapon was regrabbed with Mag Insert Assist set to No.
- Small .45 and .338 ammo boxes now unpack correctly on the first try after purchase.
- Fixed an issue where dropping the weapon while inserting a mag could cause the mag to be dropped near the weapon instead of sliding back into it.
- Folded stocks can no longer be adjusted while the weapon is holstered.
- Fixed an issue preventing items from being placed in backpacks, item holders, holsters, or the vise.
- Fixed an issue where the NVG effect could toggle off after grabbing a backpack with another NVG from the shoulder.
- Fixed paint continuing to spray from the can after it was dropped while holding Trigger.
- Fixed an issue where the Altered Light Bulb kept moving after being dropped on any surface.
- Fixed a softlock in The Top Priority Mission: The Golden Sphere that could occur after saving and loading with one elevator key inserted.
- Fixed an issue where final mission items could remain with the player after completing the mission.
- Fixed an issue in the Top Priority Mission: Transition Experiment where the red UNPSC Sensor could not be attached to a rifle holster.
- Fixed an issue where bullets could get trapped in the Reflector anomaly and keep triggering it.
- Fixed an issue in Shelters where items could be removed by the Tide if they had been pulled but not fully grabbed.
- Improved the lamp switches in the In-Between so they turn more smoothly and are easier to use with different hand poses.
- Fixed a spot in Pechorsk Outskirts where you could get stuck between a shed and the terrain.
- Fixed a spot where you could clip through the detached train car.
- Fixed the Dandelion anomaly not going on cooldown after triggering.
- Fixed Mimics not firing back when damaged before they had seen the target.
- Client armband color now stays consistent at different distances from the Host.
- Fixed an issue where the Client’s hand could break after trying to grab an item at the same time as the Host.
- The Host now sees the Client’s stamina and hunger correctly on the Explorer’s Watch.
- Fixed an issue where voice chat could send previously spoken audio after being turned back on.
- Fixed Ash soldiers appearing for Clients even though they hadn't actually spawned.
- Fixed Clients being able to move while the loading screen was still shown.
- Fixed players getting stuck inside each other after using the Door Anomaly.
- Fixed selling animation not showing for Clients.
- Fixed missing item information on .338 ammo boxes.
- The compass now points correctly when the Explorer’s Watch is worn on the right hand.
- The player can no longer fall down in the main menu.
- Gunshot volume now responds correctly when adjusting master volume between 20% and 99%.
