Ingnomia
Patch notes · News · Live player count
About
Following in the footsteps of Dwarf Fortress and Gnomoria, this game aims to provide the best experience of both worlds. The graphics and accessibility of Gnomoria and the depth and rich content of Dwarf Fortress.
Media Gallery(6)
Detailed
Ingnomia started out as an independent remake of the older Gnomoria colony simulator, from which it was permitted to borrow some of the assets. While the graphics look similar, all of the engine was rewritten from scratch. Compared to the reference, Ingnomias engine scales significantly better with large colonies. In terms of features, balancing, user interface design etc. Ingnomia has since given its own spin to many of the core game elements. While already in a playable state, it's still under heavy development and truly, by all means, "Early Access". Not all game components have been implemented yet and some bugs are to be expected. Ingnomia is a pure hobby project, and true free-to-play. With "free" spelled as in "free beer". Ingnomia uses some of the sprite assets of Gnomoria by permission of Robotronic Games.
Patch Notes & Announcements(59)
MINOR0.8.10
Fixed fix workshop getting stuck if job prerequisites are used elsewhere (#182) fix half-height walls being completely flat
MINOR0.8.9
Fixed fix trading of items without quality fix data inconsistencies in trader UI fixed potential failure of event spawns Added center camera on event notifications
MINOR0.8.8
Hi all, we just published a small update. Sadly there isn't a lot of new stuff here. Most of it has been on Steam for a while. This is mostly merging the sound test branch into the main branch so from
MINOR0.8.7
### Fixed - grape seed on start up - game pausing when in mainmenu - remove dead gnomes from squads - show number of trees in grove window - missing textures when loading the game - floating items whe
MINOR0.8.6
## ### Fixed - crash with missions - remove plants on the tile above when digging stairs up - gnomes forgetting their rooms on load - swapped items getting stuck as constructed when looking for a tool
MINOR0.8.5
This update revamps the inventory overview and adds a watched item list. You can add and remove watched items by clicking the checkboxes in the overview. I also added 24 new food items and recipes for
MINOR0.8.4
## ### Fixed - large refactor of code base to fix some crashes and memory leaks - behavior tree instantiation ### Added - Willow trees - Info display for selected command and selection size ### Change
MINOR0.8.2
Crashes suck. Bugs or missing features is something most of us can live with. Crashes just plain and simple suck the fun out of it. When you constantly have to fear losing progress it's not a nice gam
MINOR0.8.1
## ### Fixed - message window not disappearing after clicking an answer button if game is unpaused, game not possible to unpause now when message window is open - GUI quickly changing size and back af
MINORIngnomia 0.8.0
I haven't really posted patch notes for a long time. The GUI replacement took place in an extra branch not visible for most people and shook up thing in such a big way that I didn't really bother keep
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