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Infested Planet - Patch 1.03.2
May 6, 2015by RocketBear
GamePatchNote Digest
Infested Planet Patch Notes — May 6, 2015
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This patch tweaks a lot of the DLC abilities to be more balanced and fixes a bunch of reported bugs.
MAJOR
- Marines respawn only at points without aliens on top
- Marines under fire are healed less
- Added horde mode to skirmish
- Made teleport use 2 ammo per marine moved
- Reduced Steel Curtain healing to 10% (from 20%)
- Buffed Overdose to consume less health (35% from 50%)
- Made grenades tech turn off rockets
- Reduced shield projector cost
- Reworked life support and reduced price
- Scouts no longer consume ammo
- Scouts no longer take more damage
- Reduced price of chopper strike tech
MINOR
- Added restart option to game menu
- Added scrolling using the middle mouse button
- Added "DLC installed" text in main menu, next to current version
- Made reinforcement tech use rally beacon
- Added anti-cheater contermeasures for leaderboards
- Made rally point notice be hidden by the "no idle pointers" option
- Made the option toggle widget on/off states clearer
- Changed price of buffs to be relative to main campaign missions (and not random ones)
FIXES
- Fixed tip for recycle not to conflict with ironman rules
- Fixed leaderboard names going out of bounds
- Fixed starting mutations not appearing in custom ironman
- Stopped spore mines from interfering with alien building placement
- Fixed typo in overdose description
- Re-added software OpenAL32.dll to fix audio issues
- Solved hives respawning on re-capture in crawler hunt missions
- Added "no hive respawn" rule to custom ironman
- Teleportation disengages crate towing properly now