Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello there fellow ragebaiters!
We lately passed our release day, after that I said we will be releasing in 2 days and....
Did I get you? :D
XDDDDD
I hope it worked, but meanwhile, we've gotten a new capsule as well as made a ton of improvements. To be real with you, I could release the game now but it will be released on by the end of 24.05.2026
I want to do a full play trough of the game before I release it so tat there will be no bugs.
Red potion studio, made our new capsule -
Here is the changelog *(endless bug fixes and balancing) -
Made ending screen take over after Concordia dies
Increased Base spawn rate in 0 lvl by 30+%
Added delay in transition from attack to damage animation (all units)
Added left/right sprite rotation to movement
checked corrupted enemies sounds
Increased Square fall speed 60%
lowered tile generation speed by 20%
Fixed audio to animation attack timing in blood land
Increased spearman movement speed by 20%
Fixe the damage text after dot numbers issue
Increased blood boss speed by 100%
Lowered blood spawn cooldown by 50%
Checked state of Uriel first yap
Made building prices text in currency notation
Made additional checks to the stat appearing (it should refresh definitely not be at 100,000,000)
increased background scaling ratio by 15%
Lowered camera max size by 20%
Lowered attack size and speed by 40% each level after level 4
Changed receive damage sound to pitched hitmark
Lowered armour and health multiplyer by 10 fold
Fixed the convo with Dagon after level 5 does not activating
Fixed dialouge options answering Lucifer at the end of convo with first set of weapons being wrong
Added more soul types for performance
Made maximall damage reduction go to 99%
Lowered damage reduction scale 10times
Start of Dagon yap is told by Dagon but it should be incrementus
Capped difficulty at 300
Lowered dificulty scale by 10 times
Turned off perma stacks for dofficulty
Capped crit chance at 113%
Lowered crit chance stat scale 10 times
Lowered flat stack for attack speed by 10times
Lowered quality perma 10 times
Lowered Quality multi perma 10
Spaced out the money skull in currency when counting it at the end of level
Lowered maximal Square size by 25%
Checked on the last health colour and change it to something nice
increased stat space so that longer numbers can fit 270 to 300
Increased Minimal cooldown on Map Piece mob spawn
Lowered overall spawn cooldown on levels after 3rd by 40%
Added an option to turn off the screen shake
Made movement speed lower with each level
Fixed a ton of E value game crash bugs
Make high numbers not appear as E
Changed Spawn Frequency node minimum value from 90 to 200%
Revised all enemy Hitboxes
Delayed Round Skip
Added Idle Concorrdia Chibi in battle animations
Added anger level switch Concorrdia Chibi in battle animations
Added animation to toolslot outlines when attacking
Added attack/die/move sounds to all mobs
Increased wsad movement speed 10 times
Added an Option to exit a system on "exit button"
Added an Option to enter mini menu on "exit button"
Added an Idle animation on currency pieces.
Increased level 1 attack speed by 100%
The ill-fated transition goes down 1 second faster when exiting a level
Made sure the stats appear normally when discovered
Lowered Map size minimal node value from 3 to 1
Fixed out of range on save game bug
Added tool slot stat Maximum value
Added comas to tool shop
Added comas to level selection
Fixed the first four upgrades chibi incrementus lower image
Fixed the red tint on health bar
Fixed - Shop of ancient devil (granny) lacks description “no description found in table”
Fixed - Dagon yap turns on too fast
Increased portal effective range
Added - The ping for new content is activated when you defeat an already defeated boss. The “Just defeated bosss event” should not activate when you kill an already defeated boss
Fixed - The game crashes because Uriel dialogue doesn’t trigger
Made the shop cart mark closer to upgrade node
Added small lerp to the movement speed
Made movement speed twin
Increased minimal health bar width by 30%
Doubled the health bar height
Added boss skull icon at the end of boss bar
Added a speed limit
Fixed Concordia start dialouge
Stopped the health text going to dollar when below 0
Changed price text colour based on if the item can be bought