1 More Development Month!
Incremental Ragebait Patch Notes — April 22, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello there fellow Ragebaiters!
The release date was moved from 20th April to 20th May. That is because I wanted to collaborate on game translation as well as game Sound Effects with people outside of studio.
Additionally I will be focusing for some time now on increasing quality of the game and making improvements to the idle system as it is somewhat lacking.
Balancing
Lowered Requirement from 8 to 6 for weapon slots
Lowered Requirement from 8 to 6 for regeneration percentage
Lowered Requirement from 8 to 3 for map size
Lowered Requirement from 8 to 6 for life steal
Lowered Requirement from 8 to 7 for life steal per attack
Lowered Requirement from 8 to 3 for efficiency
Lowered Requirement from 8 to 5 for difficulty
Lowered Requirement from 8 to 6 for damage reduction
Lowered Requirement from 8 to 6 for critical hit
Lowered Requirement from 8 to 7 for critical hit size
Lowered Requirement from 8 to 7 for critical hit damage
Lowered Upgrade scale from 0.05 to 0.01 Map Size
Increased Upgrade Price from 4 to 16 Map Size
Lowered Upgrade Max level from 13 to 6
lowered damage reduction upgrade scale 3 times
Set All Weapon Slots upgrade nodes to have +1 and max 1lvl
lowered map size upgrade scale 150 times
lowered critical hit chance upgrade scale 15 times
changed quality upgrade minimal upgrade value from 60% to 200%
lowered regeneration percentage upgrade scale 15 times
Trippled spawn chances of stronger enemies in levels after lorp land
Lowered Attack Speed upgrade scale 10 times
Lowered Attack Size upgrade scale 10 times
Lowered Attack Size upgrade scale 25 times
Lowered Difficulty upgrade scale 15 times
Lowered Quality upgrade scale 30 times
Increased Health upgrade, minimal node value from 300 to 450
Increased Health regeneration upgrade, minimal node value from 0.6 to 2
Lowered Armour upgrade scale by 90%
Increased Armour upgrade, minimal node value from 24 to 40
Lowered Movement Speed upgrade scale 20times
Lowered Spawn frequency upgrade scale 3 times
Increased - income from buildings 5 times to make them more interesting
Increased - Movement speed upgrade scale by 200%
Increased - starting movement speed by 60%
Increased - the generation speed of humans in houses by 200%
Increased - Upgrade scaling with distance from center by 1 power
Trippled all upgrade prices and Trippled their scale to increase upgrade impact
Performance - Stopped UI movement script from running non-stop
Performance - Changed decorations from sprites to tilemaps (ACTIVE PLAY)
Performance - Added minimal spawn cooldown on map parts
Improved - Performance of Upgrade Nodes (around 50-75%)
Fixes
Fixed - GHZ from the resolution settings so that it isn't and infinite scroll
Fixed - the tooltips for upgrade stats from appearing when the stat is hidden.
Fixed - The player damage text must follow player properly
Fixed - Camera Movement locked when in tools shop
Fixed - Frozen Boss Idle Animation
Fixed - Shaped Clouds Paritcles generation edges to fit the map size
Fixed - Double Boss Bug
Fixed - Ragebait Portall Price
Fixed - decimal point issue with health bars
Fixed - lvl 2 end popup
Fixed - lower incrementus chibi on upgrade stat description
Fixed Typo - Royal Rug Description
Fixed Typo - Demonic Tree Description
Fixed Typo - Concordia Tutorial Yap
Made upgrades show as percent
Damge Reduction
Criticall Hit Chance
Life steal
Additions
Finished levels from 4-13, ALL LEVELS ARE NOW FINISHED! :D
Added - Made less space visible so the edges without art, outside of the map are not visible
Added - Way to report bugs and give feedback in-game
Added - Manual Save Option
Added - Incrementus to tooltips
Added - Boss Icon is now Concordia (in-battle)
Added - Boss Icon now changes expressions based on boss bar state
Added - Zoom and camera positions now saves in active/idle play and sets to saved zoom/position when entered.
Added - Steam Achievements
Added - Upgrade names in their descriptions on the left stat list
Added - Currently held weapons to the saving system! :D
Dialogue Idle Animations
Incrementus
Concordia
Lucifer
Dagon
Uriel
Added Incrementus Chibi Animations
Down
Up
Left
Idle
Death
Changes
Changed - Auto save from every 130sec to 5min
Changed - Cloud particles height offset change depending on the center of the clouds
Changed - "Ragebaiting finished" font colour to dark red (it was not visible on frozen map)
Doubled - skill tree zoom speed
Changed - the Demo lock to be less intruding/smaller in the upgrade tree
Changed - Menu UI layout to be less overwhelming by minimising Center button and
Changed - exit button to an "X" icon instead of the "exit" text